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jiglibhx

A Haxe port of the JigLibFlash ActionScript 3 3D Physics Engine

Sports a good set of features but needs documentation (classic), examples and general clean up. Haxe really could use at least one decent fully working and documented 3D physics solution - any help to make this happen is appreciated!

Compilation options

Compile with -D JIGLIB_FLASH_EVENTS to enable the use of the Flash event dispatching mechanism (which can be emulated via OpenFL) for listening to collision events.

Otherwise, a simple callback-based fallback (RigidBody.onCollisionStart and RigidBody.onCollisionEnd) can be used instead.

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3D Physics Engine ported to Haxe

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