A Haxe port of the JigLibFlash ActionScript 3 3D Physics Engine
Sports a good set of features but needs documentation (classic), examples and general clean up. Haxe really could use at least one decent fully working and documented 3D physics solution - any help to make this happen is appreciated!
Compile with -D JIGLIB_FLASH_EVENTS
to enable the use of the Flash event
dispatching mechanism (which can be emulated via OpenFL)
for listening to collision events.
Otherwise, a simple callback-based fallback (RigidBody.onCollisionStart
and RigidBody.onCollisionEnd
) can be used instead.