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A Blender Game Engine Demo for the Oculus Rift and the Nintendo Balance Board

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HoVR

A Blender Game Engine Demo for the Oculus Rift and the Nintendo Balance Board

Hardware Requirements

  • Oculus Rift (tested with DK1)
  • Wii Balance Board
  • Bluetooth dongle

Dependencies

Installation

If you are not on Arch Linux you need to build and install 4 packages manually.

  • WiiC
  • python-balanceboard
  • OpenHMD
  • python-rift

Arch Linux Package

https://aur.archlinux.org/packages/hovr-git/

$ pacaur -S hovr-git

Run Demo

  1. Connect the Rift and setup a mirrored screen
  2. Make sure your Bluetooth works and the Balance Board connects (wiic-example is a good test)
  3. Open HoVR.blend in Blender
  4. Press "P" in the Blender Viewer
  5. Press the red connection button on your Balance Board

Controls

  • P: Start the Blender Game Engine
  • R: Reset the in-game position and Rift orientation
  • ESC: End Blender Game Engine

Credits

includes sky shader based on implementation from Simon Wallner http://www.simonwallner.at/

Water shader and scene by Martins Upitis (martinsh) http://devlog-martinsh.blogspot.de/

VR, Input and physics

Lubosz Sarnecki

Blog Post

http://lubosz.wordpress.com/2014/08/12/hovr-a-blender-game-engine-demo-for-the-oculus-rift-and-the-nintendo-balance-board/

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A Blender Game Engine Demo for the Oculus Rift and the Nintendo Balance Board

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