A Blender Game Engine Demo for the Oculus Rift and the Nintendo Balance Board
- Oculus Rift (tested with DK1)
- Wii Balance Board
- Bluetooth dongle
- python-rift https://github.com/lubosz/python-rift
- python-balanceboard https://github.com/lubosz/python-balanceboard
- Blender 2.71
- udev rules for Oculus Rift on Linux
If you are not on Arch Linux you need to build and install 4 packages manually.
- WiiC
- python-balanceboard
- OpenHMD
- python-rift
https://aur.archlinux.org/packages/hovr-git/
$ pacaur -S hovr-git
- Connect the Rift and setup a mirrored screen
- Make sure your Bluetooth works and the Balance Board connects (wiic-example is a good test)
- Open HoVR.blend in Blender
- Press "P" in the Blender Viewer
- Press the red connection button on your Balance Board
- P: Start the Blender Game Engine
- R: Reset the in-game position and Rift orientation
- ESC: End Blender Game Engine
includes sky shader based on implementation from Simon Wallner http://www.simonwallner.at/
Water shader and scene by Martins Upitis (martinsh) http://devlog-martinsh.blogspot.de/
VR, Input and physics
Lubosz Sarnecki