This is a proof of concept made for managing constants easily in the Unity Editor!
This POC had one main goals:
1: Save constants like variables without needing to change a single line of code.
My idea is to create a editor window that selects a file and 1: returns all the constants saved within that file and 2: creates a field that makes possible to save new constants to that file. The file itself is a scriptable object that, when created, is saved in the assets path or a subfolder within it.
Until now, I only achieved the creating of the editor window and a tabs divisioning system to manage multiple files at the same time.