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Simple Raytracing implementation in C

This is a raytracing implementation that features simple shadows, reflections and specular lighting.

Example

How to run

Compile with make and run the program with ./main.

Output

When running the code, the output image will be in PPM format since it is easy to manage in C. To open this kind of image I recommend GIMP and then you can export in whatever format you like.

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A simple implementation of a raytracing scene in C

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