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FisicaC_simulacao.pde
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FisicaC_simulacao.pde
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Particula p;
CampoEletrico c;
float cargaParticula = 0.000005;
float massaParticula = 0.01;
float campoEletrico = 5;
void setup(){
size(1900, 900);
p = new Particula(massaParticula, cargaParticula, 20, height-10, 0, -0.5);
c = new CampoEletrico(campoEletrico, p);
}
void draw(){
background(#000000);
info(p);
guidelines(p);
p.updateParticula();
p.mostraParticula();
c.iniciarCampoEletrico(p);
}
void info(Particula p){
fill(255);
textSize(30);
text("Velocidade: "+p.vel.mag(), 40, 40);
text("Posição X: "+(p.posX - 20), 40, 80);
text("Posição Y: "+(p.posY - height-10), 40, 120);
}
void drawVector(PVector v, float x, float y, float scayl) {
pushMatrix();
float arrowsize = 4;
translate(x,y);
stroke(255);
rotate(v.heading());
float len = v.mag()*scayl*2;
line(0,0,len,0);
line(len,0,len-arrowsize,+arrowsize/2);
line(len,0,len-arrowsize,-arrowsize/2);
popMatrix();
}
void guidelines(Particula p){
final float x, y;
x = p.posOx;
y = p.posOy;
for (int i = 0; i < 1100; i+=50){
if(i == 0){
stroke(#FFFFFF);
line(0, y - i, width, y - i);
}
else {
stroke(#3B3A3A);
line(0, y - i, width, y - i);
}
}
for (int i = 0; i < 2100; i+=50){
if(i == 0){
stroke(#FFFFFF);
line(x+i, 0, x+i, height);
}
else {
stroke(#3B3A3A);
line(x+i, 0, x+i, height);
}
}
}