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a raytracing image generating example for 2019 Computer Graphics class

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Raytracer

this is a project for our IME's Computer Graphics class:

Implement a non-recursive raytracing algorithm to generate an sphefe image using a Lambertian light model added by and ambient light, already described in a trichromatic form.

Use a white light to light the scene and assume a fixed L vector (distant light).

Produce some pictures varying the position of the light source.

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a raytracing image generating example for 2019 Computer Graphics class

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