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Crashbug in store_mail() #93
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Crash is also difficult to reproduce-- I haven't seen it at all today. Will leave this issue open. |
It happened again, this time we have a stack trace.
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Update: Looks like the game always crashes when you send mail because of this assertion. It's due to the newer compiler padding the struct to 64-bit boundaries (13x64/8=104) instead of 32-bit boundaries (25x32/8=100).
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This is old Circle code, and I can't figure out why it's crashing. I suspect it has something to do with memory sizes for various constructs varying based on your compiler.
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