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Mesh Toolkit for Unity

The Mesh Toolkit enables creators and developers to build custom 3D environments and experiences to meet specific business needs: new employee onboarding, training, guided tours, social gatherings, and more.This repo contains sample projects that you can use as a starting point for building your custom 3D experiences.

Getting started:

For detailed instructions on getting started with development for Microsoft Mesh, visit our documentation at learn.microsoft.com.

  1. Mesh 101: Start here to learn how to build for Mesh!

    A screenshot of the Mesh 101 tutorial showing the sphere terraces and wind turbines.

  2. Physics showcase projects: Get things moving with physics in three example projects: a dart room, a science building, or a physics effects gallery.

    A representative view of the DartRoom sample. A representative view of the ScienceBuilding sample. An overhead view of the PhysicsEffectsGallery sample.

  3. Toybox: Add games and other engaging activities to Mesh experiences.

    A long-range view of the toybox scene in unity showing a building, tent and surrounding lake.

NOTICE: The samples in this project are governed by the MIT license as shown in the LICENSE.txt file. However, the samples functionality is dependent on the Mesh Toolkit, which is governed by a separate license.

Contributing

Mesh is a new product from Microsoft, and at this time we are not accepting code contributions to our repo. If you have any feedback or if you run into any issues with the samples or the Mesh Toolkit, you can let us know in the following two ways:

  1. In a Unity project that has the Mesh Toolkit package installed, select Mesh Toolkit -> Give feedback to Microsoft and then use the feedback link in the Mesh Toolkit to let us know.

  2. Connect with us and the community by joining the Microsoft Mesh Creator discussion space!

Trademarks

Trademarks This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft’s Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party’s policies.

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