Releases: luisboch/godot_field_of_view
Releases · luisboch/godot_field_of_view
V2.3.1
V2.3
Minor fixes
- Fixed detail calculation
- Fixed rotation issue
- Removed not used circle property
- Fixed Examples
- Improved Editor view performance
- Added icon.png
Minor fixes
Icon and Node name changed
Performance Improvements and Flow changes
- A full Godot plugin:
- Must be enable before use;
- To work with, add a node like any node in Godot Game Engine;
- Performance improvements:
- Pre render view area;
- Update raycasts based on configured Timer;
- Usage improvements:
- As a plugin, we can render a preview in editor mode;
- All colors, now change when state changes (aka node enter a danger area);
- Added signals to notify when node enter / exit view area;
Minor changes and new Demo
Changes:
- Changed script to run with editor (as a tool) and then, fast view result;
- Added new Demo
assets/luisboch/field-of-view/2d/demo/Camera.tscn
First version
First version with features described below:
- Hight customizable
- Multiple targets
- Target defined by groups
- Precision can be defined