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Releases: luisboch/godot_field_of_view

V2.3.1

03 Apr 12:47
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  • Tested with Godot 3.4.4;
  • Fixed demo issue;

V2.3

15 Sep 15:13
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Minor fixes:

  • Fixed division by zero;
  • Checked compatibility with godot 3.2.3 (rc6)

Minor fixes

17 May 14:33
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  • Fixed detail calculation
  • Fixed rotation issue
  • Removed not used circle property
  • Fixed Examples
  • Improved Editor view performance
  • Added icon.png

Minor fixes

17 May 01:21
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Icon and Node name changed

Performance Improvements and Flow changes

17 May 00:38
52470f0
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  • A full Godot plugin:
    • Must be enable before use;
    • To work with, add a node like any node in Godot Game Engine;
  • Performance improvements:
    • Pre render view area;
    • Update raycasts based on configured Timer;
  • Usage improvements:
    • As a plugin, we can render a preview in editor mode;
    • All colors, now change when state changes (aka node enter a danger area);
    • Added signals to notify when node enter / exit view area;

Minor changes and new Demo

15 May 22:55
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Changes:

  • Changed script to run with editor (as a tool) and then, fast view result;
  • Added new Demo assets/luisboch/field-of-view/2d/demo/Camera.tscn

First version

28 Apr 20:18
7d47b55
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First version with features described below:

  • Hight customizable
  • Multiple targets
  • Target defined by groups
  • Precision can be defined