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libfluid

PIC/FLIP/APIC fluid simulation library with a built-in bidirectional path tracer and a Maya plugin.

Buliding libfluid

libfluid uses CMake and requires a C++17-compliant compiler. Building has been tested on Visual Studio 2019 and g++ 8.1.0. The library itself does not require any extra dependencies. libfluid also includes a bidirectional path tracer that is built if FLUID_BUILD_RENDERER is ON.

The testbed

The repository also includes a testbed, which is built depending on the value of FLUID_BUILD_TESTBED (ON by default). The testbed requires GLU and GLFW.

Maya plugin

The building of the Maya plugin is dependent on the variable FLUID_BUILD_MAYA_PLUGIN. The variable FLUID_MAYA_DEVKIT_PATH should be set to point to the Maya devkit directory that contains the include and lib directories.

Testbed controls

Note: these controls may or may not be up-to-date. See key_callback() in main.cpp for controls actually implemented in the testbed.

Simulation Controls

Key Description
Enter Start / pause fluid simulation
R Reset simulation
Spacebar Step simulation
P Toggle particle visualization
C Toggle cell occupation visualization
F Toggle face velocity visualization
M Toggle mesh visibility
A Toggle APIC debug visualization
F1 Cycle particle visualization mode
F2 Cycle mesh visualization mode
F3 Save fluid mesh to mesh.obj
F4 Save particles to points.txt
5 Set simulation setup 4
6 Set simulation setup 3
7 Set simulation setup 2
8 Set simulation setup 1
9 Set simulation setup 0

Render Controls

Key Description
V Toggle render preview visibility
S Start / pause render preview sampling
0 Load current water simulation for rendering
1 Load Cornell box scene for rendering
2 Load glass sphere scene for rendering
F5 Render high-resolution high-sample-count image to test.ppm
F6 Save render preview to test.ppm

Acknowledgements