An extension for VS Code which provides support for the Go language.
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README.md

Go for Visual Studio Code

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This extension adds rich language support for the Go language to VS Code, including:

  • Colorization
  • Completion Lists (using gocode)
  • Signature Help (using godoc)
  • Snippets
  • Quick Info (using godef)
  • Goto Definition (using godef)
  • Find References (using guru)
  • File outline (using go-outline)
  • Workspace symbol search (using go-symbols)
  • Rename (using gorename)
  • Build-on-save (using go build and go test)
  • Format (using goreturns or goimports or gofmt)
  • Add Imports (using gopkgs)
  • [partially implemented] Debugging (using delve)

IDE Features

IDE

Debugger

IDE

Using

First, you will need to install Visual Studio Code 0.10. In the command palette (cmd-shift-p) select Install Extension and choose Go.

In a terminal window with the GOPATH environment variable set to the GOPATH you want to work on, launch code. Open your GOPATH folder or any subfolder you want to work on, then open a .go file to start editing. You should see Analysis Tools Missing in the bottom right, clicking this will offer to install all of the Go tooling needed for the extension to support its full feature set. See the Tools section below for more details.

Note: Users may want to consider turning Auto Save on in Visual Studio Code ("files.autoSave": "afterDelay") when using this extension. Many of the Go tools work only on saved files, and error reporting will be more interactive with Auto Save turned on. If you do turn Auto Save on, you may also want to turn format-on-save off ("go.formatOnSave": "false"), so that it is not triggered while typing.

Note 2: This extension uses gocode to provide completion lists as you type. To provide fresh results, including against not-yet-built dependencies, the extension uses gocode's autobuild=true setting. If you experience any performance issues with autocomplete, you should try setting "go.gocodeAutoBuild": false in your VS Code settings.

Options

The following Visual Studio Code settings are available for the Go extension. These can be set in user preferences (cmd+,) or workspace settings (.vscode/settings.json).

{
	"go.buildOnSave": true,
	"go.lintOnSave": true,
	"go.vetOnSave": true,
	"go.buildTags": "",
	"go.buildFlags": [],
	"go.lintFlags": [],
	"go.vetFlags": [],
	"go.coverOnSave": false,
	"go.useCodeSnippetsOnFunctionSuggest": false,
	"go.formatOnSave": true,
	"go.formatTool": "goreturns",
	"go.goroot": "/usr/local/go",
	"go.gopath": "/Users/lukeh/go",
	"go.gocodeAutoBuild": false
}

Commands

In addition to integrated editing features, the extension also provides several commands in the Command Palette for working with Go files:

  • Go: Add Import to add an import from the list of packages in your Go context
  • Go: Current GOPATH to see your currently configured GOPATH
  • Go: Run test at cursor to run a test at the current cursor position in the active document
  • Go: Run tests in current package to run all tests in the package containing the active document
  • Go: Run tests in current file to run all tests in the current active document

Optional: Debugging

To use the debugger, you must currently manually install delve. See the Installation Instructions for full details. On OS X it requires creating a self-signed cert to sign the dlv binary.

Once this is installed, go to the Code debug viewlet and select the configuration gear, placing the following in your launch.json:

{
	"version": "0.2.0",
	"configurations": [
		{
			"name": "Launch",
			"type": "go",
			"request": "launch",
			"mode": "debug",
			"program": "${workspaceRoot}",
			"env": {},
			"args": []
		}
	]
}

The program option can refer to a package folder to debug, or a file within that folder.

The mode parameter can be set to:

  • debug to compile the contents of the program folder and launch under the debugger. [default]
  • test to debug tests in the program folder.
  • exec to run a pre-built binary instead of building the current code in the program folder.
  • remote to attach to a remote headless Delve server. You must manually run Delve on the remote machine, and provide the additional remotePath, host and port debug configuration options pointing at the remote machine.

Remote Debugging

To remote debug using VS Code, you must first run a headless Delve server on the target machine. For example:

$ dlv debug --headless --listen=:2345 --log

Then, create a remote debug configuration in VS Code launch.json.

{
	"name": "Remote",
	"type": "go",
	"request": "launch",
	"mode": "remote",
	"remotePath": "${workspaceRoot}",
	"port": 2345,
	"host": "127.0.0.1",
	"program": "${workspaceRoot}",
	"env": {},
	"args": []
}

When you launch the debugger with this new Remote target selected, VS Code will send debugging commands to the dlv server you started previously instead of launching it's own dlv instance against your app.

The above example runs both the headless dlv server and the VS Code debugger locally on the same machine. For an example of running these on different hosts, see the example of debugging a process running in a docker host at https://github.com/lukehoban/webapp-go/tree/debugging.

Building and Debugging the Extension

You can set up a development environment for debugging the extension during extension development.

First make sure you do not have the extension installed in ~/.vscode/extensions. Then clone the repo somewhere else on your machine, run npm install and open a development instance of Code.

rm -rf ~/.vscode/extensions/lukehoban.Go
cd ~
git clone https://github.com/Microsoft/vscode-go
cd vscode-go
npm install
code . 

You can now go to the Debug viewlet and select Launch Extension then hit run (F5).

In the [Extension Development Host] instance, open your GOPATH folder.

You can now hit breakpoints and step through the extension.

If you make edits in the extension .ts files, just reload (cmd-r) the [Extension Development Host] instance of Code to load in the new extension code. The debugging instance will automatically reattach.

To debug the debugger, see the debugAdapter readme.

Tools

The extension uses the following tools, installed in the current GOPATH. If any tools are missing, you will see an "Analysis Tools Missing" warning in the bottom right corner of the editor. Clicking it will offer to install the missing tools for you.

  • gocode: go get -u -v github.com/nsf/gocode
  • godef: go get -u -v github.com/rogpeppe/godef
  • golint: go get -u -v github.com/golang/lint/golint
  • go-outline: go get -u -v github.com/lukehoban/go-outline
  • goreturns: go get -u -v sourcegraph.com/sqs/goreturns
  • gorename: go get -u -v golang.org/x/tools/cmd/gorename
  • gopkgs: go get -u -v github.com/tpng/gopkgs
  • go-symbols: go get -u -v github.com/newhook/go-symbols
  • guru: go get -u -v golang.org/x/tools/cmd/guru

To install them just paste and run:

go get -u -v github.com/nsf/gocode
go get -u -v github.com/rogpeppe/godef
go get -u -v github.com/golang/lint/golint
go get -u -v github.com/lukehoban/go-outline
go get -u -v sourcegraph.com/sqs/goreturns
go get -u -v golang.org/x/tools/cmd/gorename
go get -u -v github.com/tpng/gopkgs
go get -u -v github.com/newhook/go-symbols
go get -u -v golang.org/x/tools/cmd/guru

And for debugging:

License

MIT