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MCalcLib

Library to help you!


Feactures

  • Choice a random number between two numbers (scoreboard)
  • Motion in direction
  • Despawn an entity (without dead animation)
  • Reset XP Player (levels and points)
  • Make unfire entities with a tag
  • More entities tags: #animals, #breedable, #tameable and #undead
  • Get player head
  • A lot of predicates, like: "has/passenger", "is/riding", "in/dimension/the_end", "is/sneaking"
  • Player unique ID score

Usage

Get a random number between a minimum and a maximum:

(including minimum and maximum)

scoreboard players set <entity> mcalc.min 1
scoreboard players set <entity> mcalc.max 10
execute as <entity> run function mcalc:calc/random

the random number will be stored in "mcalc.random" score

tellraw @a {"score":{"name":"<entity>","objective":"mcalc.random"}}

Motion in direction

throw_fireball.mcfunction:

function mcalc:calc/motion

summon minecraft:fireball ^ ^1.5 ^.5 {Tags:["test.fireball"]}

data modify entity @e[tag=test.fireball,limit=1,sort=nearest] Owner set from entity @s UUID

execute store result entity @e[tag=test.fireball,limit=1,sort=nearest] power[0] double -0.00025 run scoreboard players get @s mcalc.mx
execute store result entity @e[tag=test.fireball,limit=1,sort=nearest] power[1] double -0.00025 run scoreboard players get @s mcalc.my
execute store result entity @e[tag=test.fireball,limit=1,sort=nearest] power[2] double -0.00025 run scoreboard players get @s mcalc.mz

tag @e[tag=test.fireball,limit=1,sort=nearest] remove test.fireball
execute as <entity> at @s run function <datapack>:throw_fireball

Despawn entity

execute as <entity> at @s run function mcalc:entity/despawn

Reset XP

execute as <player> run function mcalc:player/reset_xp

Unfire entity

summon zombie ~ ~ ~ {Tags:["mcalc.unfire"]}

New entities Tags

  • animal
  • boss
  • breedable
  • hostile
  • passive
  • rideable
  • tameable
  • undead

Example:

kill @e[type=#mcalc:undead]

Clear chat

For specific player:

execute as <player> run function mcalc:player/clear_chat

For all players

function mcalc:global/clear_chat

Get player head

execute at @s as <player> run loot spawn ~ ~ ~ loot mcalc:player_head

All new predicates

  • has/passenger
  • has/effect/<effect_name> (example effects name: "regeneration", "fire_resistance", "glowing)
  • in/biome/<biome_name> (example biomes name: "forest", "badlands", "jungle)
  • in/dimension/<dimension_name> (example dimensions name: "overworld", "the_end", "the_nether")
  • is/baby
  • is/on_fire
  • is/riding
  • is/sneaking
  • is/sprinting
  • is/swimming
  • random/<random_chance> (example: "0_1" = 10% of chance, "0.5" = 50% of chance, "0.75" = 75% of chance)

Player unique ID score

scoreboard players get @s mcalc.player_id