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ReShade Tester

This is a minimal SDL2 program that uses it's hardware accelerated renderer to allow ReShade to inject itself, thus serving as a very simple test program for programming shaders.

You'll find useful ReShade shaders in the res folder, like displaying a full screen texture, which you can copy to whatever folder you use to store ReShade's shaders.

The program should work with ReShade set in DirectX 9 mode, d3d9.dll, but you could try dxgi.dll or even opengl32.dll.

The program will create a generic config.ini if one doesn't exist, so you can tweak settings like initial width/height, vsync etc.

This program targets C++17, so build it with a compiler that's compatible with it.

You can press Alt+Enter to toggle fullscreen mode.