Buoyancy implementation for Urho3D.
Archimedes Principle: Buoyant Force = pf * displaced volume * gravity, where pf = density of water
When creating an object, be sure to adjust your object's mass or its volume(size) to allow it to float or sink.
To build it, unzip/drop the repository into your Urho3D/ folder and build it the same way as you'd build the default Samples that come with Urho3D.
The MIT License (MIT)