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Remove outdated screenshots, tweak readme
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lunarcloud committed Oct 19, 2022
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8 changes: 1 addition & 7 deletions README.md
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# Godot Example: Supporting Both Flat & XR
![icon](icon.png)

# ![icon](icon.png) Godot Example that Supports Both Flat & XR
Get you a project template that can do both (XR and 'normal' 3D game).

This project example is using Godot 3.5.1
Expand All @@ -26,11 +24,7 @@ Don't forget to setup the usual settings like "XR Mode" as "OpenXR".
## Autodetect
If no OS feature is enforcing a mode, or the in-engine selector, it will select a mode based on whether it can start in XR mode or not.

![auto-detect](screenshots/auto-detect.jpg)

## Specify Mode via argument

* Use "--flat", "--flat=true", or "--xr=false" for standard flat mode.
* Use "--xr" or "--xr=true" for XR mode.

![xr-command-option](screenshots/xr-command-option.jpg)
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