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So, I want to export "BLM idle with weapon" animation for Miqote Female.
But looks like this animation exists only for "c0101" (Hyur Male)
"chara/human/c0101/animation/a0001/bt_jst_sld/resident/idle.pap"
There is no something like this for "c0801" (Miqote Female). Following path does not exist:
"chara/human/c0801/animation/a0001/bt_jst_sld/resident/idle.pap"
If I use "c0801" (Miqote Female) skeleton and "c0101" (Hyur Male) animation in config like this:
Unfortunately resulted animations is stretched for Hyur Male body type, so little Miqote stretches and becomes a giraffe.
Do you know how to fix it / possible workaround?
I wonder if this Miqote animation:
"chara/human/c0801/animation/a0001/bt_jst_sld/resident/idle.pap"
does really exists in game but we just don't know how to get it (unknow hash or something), or it indeed does not exist and FFXIV retarget this animation for Miqote in game itself (or something like this).
The text was updated successfully, but these errors were encountered:
So, I want to export "BLM idle with weapon" animation for Miqote Female.
But looks like this animation exists only for "c0101" (Hyur Male)
"chara/human/c0101/animation/a0001/bt_jst_sld/resident/idle.pap"
There is no something like this for "c0801" (Miqote Female). Following path does not exist:
"chara/human/c0801/animation/a0001/bt_jst_sld/resident/idle.pap"
If I use "c0801" (Miqote Female) skeleton and "c0101" (Hyur Male) animation in config like this:
"SkeletonPath":"chara/human/c0801/skeleton/base/b0001/skl_c0801b0001.sklb",
"AnimationPaths":[
"chara/human/c0101/animation/a0001/bt_jst_sld/resident/idle.pap"
]
Unfortunately resulted animations is stretched for Hyur Male body type, so little Miqote stretches and becomes a giraffe.
Do you know how to fix it / possible workaround?
I wonder if this Miqote animation:
"chara/human/c0801/animation/a0001/bt_jst_sld/resident/idle.pap"
does really exists in game but we just don't know how to get it (unknow hash or something), or it indeed does not exist and FFXIV retarget this animation for Miqote in game itself (or something like this).
The text was updated successfully, but these errors were encountered: