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A simple procedurally generated tile terrain demo using the Wave Function Collapse algorithm

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Simple WFC

Snipaste_2021-12-09_14-10-26.png

A very simple procedurally generated tile terrain demo using the Wave Function Collapse algorithm. This project finished during PROCJAM2021.

It's more like a technical demonstration rather than a game, just allowing developers to play with parameters.

Camera Control: QE to Rotate, WASD to Move, Scroll mouse wheel to Scale, Space to Reset Camera.

Online Playtest: SimpleWFC itch.io page

Reference

The idea and abstraction refers to marian42's wave function collapse implementation

Art Assets Credit to IWSE

Module Face Settings

Snipaste_2021-12-09_21-28-23.png

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A simple procedurally generated tile terrain demo using the Wave Function Collapse algorithm

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