Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

LuxMark v3.1hangs with render scene missing when chosing Native C++ on Linux #20

Open
terminatorul opened this issue Jul 23, 2023 · 0 comments

Comments

@terminatorul
Copy link

Hello

Whenever I choose Native C++ in my Linux installation, the render scene never shows up, despite my CPU going to 100%. The CPU stays at 100% even after the 2 minutes for a benchmark. I tried all 3 scenes (hotel lobby, Neumann and LuxBall, same result. Tried with Fedora 38 with Wayland and openSUSE Tumbleweed 2023-07-18 with X server. Selecting BENCHMARK_NATIVE on the command line shows the same issue. The text output in LuxMark window shows no error and stops at:

2023-07-23 21:05:31 - [LuxRays] [0.772] Total vertex count: 124324
2023-07-23 21:05:31 - [LuxRays] [0.772] Total triangle count: 217544

I believe this used to work some time ago, and now despite I use the same LuxMark v3.1, it is not working any more ... I used a fresh Linux installation, native (no VM), and the render scene never shows up.

It works as expected if I choose an OpenCL device, but not for Native C++. I have an AMD Ryzen Threadripper 1920X CPU.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant