Add max ticks support for tickFPS computation #510
Merged
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Currently, FPS is calculated as the
time difference
between the first and the last tick in the array divided by the length of the array. Default queue size is set to 100, which is problematic in 2 stage pipelines with slower 2nd NN, as the speed of the faster NN might prevail, resulting in higher FPS estimation of the pipeline.This PR adds flag
maxTicks = 100
to the FPSHandler__init__
. When initializing the FPSHandler, a lower value can be provided to reduce the effect of the first NN. UsingmaxTicks = 2
should result in real time FPS.