Skip to content

Commit

Permalink
docs(README) update links, examples, and add services menu
Browse files Browse the repository at this point in the history
  • Loading branch information
kisvegabor committed Jun 16, 2021
1 parent 8731ef1 commit 3471bd1
Showing 1 changed file with 91 additions and 72 deletions.
163 changes: 91 additions & 72 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
<h1 align="center"> LVGL - Light and Versatile Graphics Library</h1>

<p align="center">
<img src="https://lvgl.io/assets/images/img_1.png">
<img src="https://lvgl.io/assets/images/lvgl_widgets_demo.gif">
</p>

<p align="center">
Expand All @@ -10,34 +10,43 @@ LVGL provides everything you need to create embedded GUI with easy-to-use graphi

<h4 align="center">
<a href="https://lvgl.io">Website </a> &middot;
<a href="https://lvgl.io/demos">Online demo</a> &middot;
<a href="https://lvgl.github.io/lv_examples/">Nightly demos</a> &middot;
<a href="https://docs.lvgl.io/">Docs</a> &middot;
<a href="https://forum.lvgl.io">Forum</a>
<a href="https://forum.lvgl.io">Forum</a> &middot;
<a href="https://lvgl.io/services">Services</a> &middot;
<a href="https://docs.lvgl.io/master/examples.html">Interactive exmamples</a>
</h4>

---

## Features
* Powerful [building blocks](https://docs.lvgl.io/latest/en/html/widgets/index.html): buttons, charts, lists, sliders, images, etc.
* Advanced graphics: animations, anti-aliasing, opacity, smooth scrolling
* Use [various input devices](https://docs.lvgl.io/latest/en/html/overview/indev.html): touchscreen, mouse, keyboard, encoder, buttons, etc.
* Use [multiple displays](https://docs.lvgl.io/latest/en/html/overview/display.html): e.g. monochrome and color display
* Hardware independent to use with any microcontroller or display
* Scalable to operate with little memory (64 kB Flash, 10 kB RAM)
* Multi-language support with UTF-8 handling, Bidirectional and Arabic script support
* Fully customizable graphical elements via [CSS-like styles](https://docs.lvgl.io/latest/en/html/overview/style.html)
* OS, External memory and GPU are supported but not required
* Smooth rendering even with a [single frame buffer](https://docs.lvgl.io/latest/en/html/porting/display.html)
* Written in C for maximal compatibility (C++ compatible)
#### Table of content
- [Overview](#overview)
- [Get started](#get-started)
- [Examples](#examples)
- [Services](#services)
- [Contributing](#contributing)


## Overview
### Features
* Powerful [building blocks](https://docs.lvgl.io/master/widgets/index.html): buttons, charts, lists, sliders, images, etc.
* Advanced graphics engine: animations, anti-aliasing, opacity, smooth scrolling, blending modes, etc
* Supports [various input devices](https://docs.lvgl.io/master/overview/indev.html): touchscreen, mouse, keyboard, encoder, buttons, etc.
* Supports [multiple displays](https://docs.lvgl.io/master/overview/display.html)
* Hardware independent, can be use with any microcontroller and display
* Scalable to operate with little memory (64 kB Flash, 16 kB RAM)
* Multi-language support with UTF-8 handling, CJK, Bidirectional and Arabic script support
* Fully customizable graphical elements via [CSS-like styles](https://docs.lvgl.io/master/overview/style.html)
* Powerfule layouts inspired by CSS: [Flexbox](https://docs.lvgl.io/master/layouts/flex.html) and [Grid](https://docs.lvgl.io/master/layouts/grid.html)
* OS, External memory and GPU are supported but not required. (built in support for STM32 DMA2D, and NXP PXP and VGLite)
* Smooth rendering even with a [single frame buffer](https://docs.lvgl.io/master/porting/display.html)
* Written in C and compatibile with C++
* Micropython Binding exposes [LVGL API in Micropython](https://blog.lvgl.io/2019-02-20/micropython-bindings)
* [Simulator](https://docs.lvgl.io/latest/en/html/get-started/pc-simulator.html) to develop on PC without embedded hardware
* [Examples](lv_examples) and tutorials for rapid development
* [Documentation](http://docs.lvgl.io/) and API references
* [Simulator](https://docs.lvgl.io/master/get-started/pc-simulator.html) to develop on PC without embedded hardware
* 100+ simple [Examples](https://github.com/lvgl/lvgl/tree/master/examples)
* [Documentation](http://docs.lvgl.io/) and API references online and in PDF

## Requirements
### Requirements
Basically, every modern controller (which is able to drive a display) is suitable to run LVGL. The minimal requirements are:

<table>
<tr>
<td> <strong>Name</strong> </td>
Expand All @@ -62,26 +71,14 @@ Basically, every modern controller (which is able to drive a display) is suitabl

<tr>
<td> <strong>Static RAM</strong></td>
<td> &gt; 2 kB </td>
<td> &gt; 4 kB</td>
</tr>

<tr>
<td> <strong>Stack</strong></td>
<td> &gt; 2 kB </td>
<td> &gt; 8 kB</td>
<td> &gt; 16 kB </td>
<td> &gt; 48 kB</td>
</tr>

<tr>
<td> <strong>Heap</strong></td>
<td> &gt; 2 kB </td>
<td> &gt; 8 kB</td>
</tr>

<tr>
<td> <strong>Display buffer</strong></td>
<td> <strong>Draw buffer</strong></td>
<td> &gt; 1 &times; <em>hor. res.</em> pixels </td>
<td> &gt; 10 &times; <em>hor. res.</em> pixels </td>
<td> &gt; 1/10 screen size </td>
</tr>

<tr>
Expand All @@ -92,71 +89,93 @@ Basically, every modern controller (which is able to drive a display) is suitabl

*Note that the memory usage might vary depending on the architecture, compiler and build options.*

### Supported platforms
LVGL is completely platform independent and can be used with any MCU that fulfills the requirements.
Just to mention some platforms:
- NXP: Kinetis, LPC, iMX, iMX RT
- STM32F1, STM32F3, STM32F4, STM32F7, STM32L4, STM32L5, STM32H7
- Microchip dsPIC33, PIC24, PIC32MX, PIC32MZ
- NXP: Kinetis, LPC, iMX, iMX RT
- [Linux frame buffer](https://blog.lvgl.io/2018-01-03/linux_fb) (/dev/fb)
- [Raspberry Pi](http://www.vk3erw.com/index.php/16-software/63-raspberry-pi-official-7-touchscreen-and-littlevgl)
- [Espressif ESP32](https://github.com/lvgl/lv_port_esp32)
- [Infineon Aurix](https://github.com/lvgl/lv_port_aurix)
- Nordic NRF52 Bluetooth modules
- Quectel modems

LVGL is also avaiable as:
- [Arduino library](https://docs.lvgl.io/master/get-started/arduino.html)
- [PlatformIO package](https://platformio.org/lib/show/12440/lvgl)
- [Zephyr library](https://docs.zephyrproject.org/latest/reference/kconfig/CONFIG_LVGL.html)
- [ESP32 component](https://docs.lvgl.io/master/get-started/espressif.html)
- [NXP MCUXpresso component](https://www.nxp.com/design/software/embedded-software/lvgl-open-source-graphics-library:LITTLEVGL-OPEN-SOURCE-GRAPHICS-LIBRARY)
- [NuttX library](https://docs.lvgl.io/master/get-started/nuttx.html)


## Get started
This list shows the recommended way of learning the library:
1. Check the [Online demos](https://lvgl.io/demos) to see LVGL in action (3 minutes)
2. Read the [Introduction](https://docs.lvgl.io/latest/en/html/intro/index.html) page of the documentation (5 minutes)
3. Get familiar with the basics on the [Quick overview](https://docs.lvgl.io/latest/en/html/get-started/quick-overview.html) page (15 minutes)
4. Set up a [Simulator](https://docs.lvgl.io/latest/en/html/get-started/pc-simulator.html) (10 minutes)
5. Try out some [Examples](https://github.com/lvgl/lv_examples/)
6. Port LVGL to a board. See the [Porting](https://docs.lvgl.io/latest/en/html/porting/index.html) guide or check the ready to use [Projects](https://github.com/lvgl?q=lv_port_&type=&language=)
7. Read the [Overview](https://docs.lvgl.io/latest/en/html/overview/index.html) page to get a better understanding of the library (2-3 hours)
8. Check the documentation of the [Widgets](https://docs.lvgl.io/latest/en/html/widgets/index.html) to see their features and usage
2. Read the [Introduction](https://docs.lvgl.io/master/intro/index.html) page of the documentation (5 minutes)
3. Get familiar with the basics on the [Quick overview](https://docs.lvgl.io/master/html/get-started/quick-overview.html) page (15 minutes)
4. Set up a [Simulator](https://docs.lvgl.io/latest/master/get-started/pc-simulator.html) (10 minutes)
5. Try out some [Examples](https://github.com/lvgl/lvgl/tree/master/examples)
6. Port LVGL to a board. See the [Porting](https://docs.lvgl.io/master/porting/index.html) guide or check the ready to use [Projects](https://github.com/lvgl?q=lv_port_&type=&language=)
7. Read the [Overview](https://docs.lvgl.io/master/overview/index.html) page to get a better understanding of the library (2-3 hours)
8. Check the documentation of the [Widgets](https://docs.lvgl.io/master/html/widgets/index.html) to see their features and usage
9. If you have questions go to the [Forum](http://forum.lvgl.io/)
10. Read the [Contributing](https://docs.lvgl.io/latest/en/html/contributing/index.html) guide to see how you can help to improve LVGL (15 minutes)
10. Read the [Contributing](https://docs.lvgl.io/master/contributing/index.html) guide to see how you can help to improve LVGL (15 minutes)

## Examples

For more examples see the [lv_examples](https://github.com/lvgl/lv_examples) repository.
For more examples see the [examples](https://github.com/lvgl/lvgl/tree/master/examples) folder.

### Button with label
```c
lv_obj_t * btn = lv_btn_create(lv_scr_act(), NULL); /*Add a button to the current screen*/
lv_obj_set_pos(btn, 10, 10); /*Set its position*/
lv_obj_set_size(btn, 100, 50); /*Set its size*/
lv_obj_set_event_cb(btn, btn_event_cb); /*Assign a callback to the button*/

lv_obj_t * label = lv_label_create(btn, NULL); /*Add a label to the button*/
lv_label_set_text(label, "Button"); /*Set the labels text*/
![LVGL button with label example](https://github.com/lvgl/lvgl/raw/master/docs/misc/btn_example.png)

### C
```c
lv_obj_t * btn = lv_btn_create(lv_scr_act()); /*Add a button to the current screen*/
lv_obj_set_pos(btn, 10, 10); /*Set its position*/
lv_obj_set_size(btn, 100, 50); /*Set its size*/
lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_CLICKED, NULL); /*Assign a callback to the button*/

lv_obj_t * label = lv_label_create(btn); /*Add a label to the button*/
lv_label_set_text(label, "Button"); /*Set the labels text*/
lv_obj_center(label); /*Align the label to the center*/
...

void btn_event_cb(lv_obj_t * btn, lv_event_t event)
void btn_event_cb(lv_event_t * e)
{
if(event == LV_EVENT_CLICKED) {
printf("Clicked\n");
}
printf("Clicked\n");
}
```
![LVGL button with label example](https://raw.githubusercontent.com/lvgl/docs/latest/misc/simple_button_example.gif)
### LVGL from Micropython
Learn more about [Micropython](https://docs.lvgl.io/latest/en/html/get-started/micropython.html).
### Micropython
Learn more about [Micropython](https://docs.lvgl.io/master/get-started/micropython.html).
```python
def btn_event_cb(e):
print("Clicked")
# Create a Button and a Label
scr = lv.obj()
btn = lv.btn(scr)
btn.align(lv.scr_act(), lv.ALIGN.CENTER, 0, 0)
btn = lv.btn(lv.scr_act())
btn.set_pos(10, 10)
btn.set_size(100, 50)
btn.add_event_cb(btn_event_cb, lv.EVENT.CLICKED, None)
label = lv.label(btn)
label.set_text("Button")
# Load the screen
lv.scr_load(scr)
label.center()
```

## Services
LVGL Kft was established to provide a solid background for LVGL library. We offer several type of services to help you in UI development:
- Graphics design
- UI implementation
- Consulting/Support

For more information see https://lvgl.io/services
Feel free to contact us if you have any questions.


## Contributing
LVGL is an open project and contribution is very welcome. There are many ways to contribute from simply speaking about your project, through writing examples, improving the documentation, fixing bugs to hosing your own project under in LVGL.
LVGL is an open project and contribution is very welcome. There are many ways to contribute from simply speaking about your project, through writing examples, improving the documentation, fixing bugs to hosing your own project under the LVGL organization.

For a detailed description of contribution opportunities visit the [Contributing](https://docs.lvgl.io/latest/en/html/contributing/index.html) section of the documentation.
For a detailed description of contribution opportunities visit the [Contributing](https://docs.lvgl.io/master/CONTRIBUTING.htmll) section of the documentation.

0 comments on commit 3471bd1

Please sign in to comment.