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docs(changelog): mention that LV_COLOR_DEPTH 8 is not supported yet (#…
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kisvegabor committed Mar 8, 2024
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Expand Up @@ -30,6 +30,7 @@ So pay extra attention to these:
- Run time dithering is rendering due its complexity and lack of GPU support. Smaller dithered and tiled images can be used as background images as a replacement.
- STM32's DMA2D (Chrom-ART) support is removed for now. It will be added again when an official partnership starts with ST too.
- SJPG was removed as the original TJPGD support decoding tile-by-tile. (typically a tile is 8x8 pixels)
- ``LV_COLOR_DEPTH 8`` is not supported yet. In v8 it meant RGB332, in v9 it will be used for L8.

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