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fix(anim_timeline) avoid calling lv_anim_del(NULL, NULL) #2628

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merged 28 commits into from
Oct 15, 2021

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FASTSHIFT
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Description of the feature or fix

This PR is about the resolution of #2589.
Avoid calling lv_anim_del(NULL, NULL) to cause all animations to be deleted.

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FASTSHIFT and others added 24 commits June 12, 2021 16:08
Signed-off-by: FASTSHIFT <vifextech@foxmail.com>
Signed-off-by: FASTSHIFT <vifextech@foxmail.com>
Signed-off-by: FASTSHIFT <vifextech@foxmail.com>
Signed-off-by: FASTSHIFT <vifextech@foxmail.com>
…_timeline_set_progress() adds user_data, act_time uses int32_t type
Signed-off-by: FASTSHIFT <vifextech@foxmail.com>
Signed-off-by: FASTSHIFT <vifextech@foxmail.com>
… update lv_anim_timeline_1.c example

Signed-off-by: FASTSHIFT <vifextech@foxmail.com>
Signed-off-by: FASTSHIFT <vifextech@foxmail.com>
Signed-off-by: FASTSHIFT <vifextech@foxmail.com>
Signed-off-by: _VIFEXTech <1290176185@qq.com>
@FASTSHIFT FASTSHIFT changed the title fix(anim-timeline) avoid calling lv_anim_del(NULL, NULL) fix(anim_timeline) avoid calling lv_anim_del(NULL, NULL) Oct 3, 2021
@kisvegabor
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So far I thought that an animation doesn't make much sens if neither var nor exec_cb is set. But setting only the ready_cb might be also valid use case, especially in case of anim timeline.

An other solution could be to add a dummy callback to exec_cb in lv_anim_timeline_add if it's NULL.

BTW, won't the current solution (in this PR) cause memory leak?

@FASTSHIFT
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So far I thought that an animation doesn't make much sens if neither nor is set. But setting only the might be also valid use case, especially in case of anim timeline.var``exec_cb``ready_cb

An other solution could be to add a dummy callback to in if it's .exec_cb``lv_anim_timeline_add``NULL

BTW, won't the current solution (in this PR) cause memory leak?

Why is there a memory leak, is it lv_anim_timeline or lv_anim?

@kisvegabor
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Why is there a memory leak, is it lv_anim_timeline or lv_anim?

Because if both var and exec_cb are NULL the animation won't be deleted.

@FASTSHIFT
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Why is there a memory leak, is it lv_anim_timeline or lv_anim?

Because if both var and exec_cb are NULL the animation won't be deleted.

lv_anim will automatically delete the animation when the animation reaches the set end time. No need to actively call lv_anim_del to delete.

@kisvegabor
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But if an animation is not deleted in lv_anim_timeline_stop it will keep running and it will call its ready_cb. However, the user intention was to make all animations stop.

@FASTSHIFT
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You are right. I thought of a solution: When it is detected that var and exec_cb are NULL, use the pointer of lv_anim_timeline as var, so that the animation can be completely deleted when lv_anim_timeline_stop is called.

@kisvegabor
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Looks good, thank you!

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2 participants