LV_COLOR_SCREEN_TRANSP remove dependency on LV_COLOR_DEPTH_32 as transparency is supported across all color depths #3556
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…32 as transparency is supported across all color depths
Description of the feature or fix
LV_COLOR_SCREEN_TRANSP remove dependency on LV_COLOR_DEPTH_32 as transparency is supported across all color depths
Not sure the alpha channel mention in the docs makes sense, I don't yet kno how transparency is handled in LVGL.
Checkpoints
code-format.py
from thescripts
folder. astyle needs to be installed.