Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve GPU SR-IOV allocation #559

Merged
merged 3 commits into from
Feb 29, 2024
Merged

Improve GPU SR-IOV allocation #559

merged 3 commits into from
Feb 29, 2024

Conversation

stgraber
Copy link
Member

No description provided.

Signed-off-by: Stéphane Graber <stgraber@stgraber.org>
Sponsored-by: ActivePort (https://www.activeport.com.au)
Signed-off-by: Stéphane Graber <stgraber@stgraber.org>
Sponsored-by: ActivePort (https://www.activeport.com.au)
Change VF allocation logic to rely more on the resources API data to
locate potential VFs across multiple GPUs, then compare those to pick
whichever suitable GPU is currently the least busy.

Closes lxc#531

Signed-off-by: Stéphane Graber <stgraber@stgraber.org>
Sponsored-by: ActivePort (https://www.activeport.com.au)
@hallyn hallyn merged commit 9af3a02 into lxc:main Feb 29, 2024
25 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants