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raindance.fnp
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raindance.fnp
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/*
* Highly experimental variant of Tornado (Rain Dance MIDI RMX)
*/
fDecay=0.9950000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bMaximizeWaveColor=1
bTexWrap=1
mv_a=0
nMotionVectorsX=12
nMotionVectorsY=9
fWaveAlpha=3.000000
fWaveScale=3.020000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
zoom=1.031000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.309000
sx=1.000000
sy=1.000000
wave_r=0.600000
wave_g=0.600000
wave_b=0.600000
wave_x=0.500000
wave_y=0.500000
midi "Faderfox LV3" {
fader1 = fader(1, 7);
fader2 = fader(2, 7);
fader3 = fader(3, 7);
fader4 = fader(4, 7);
fader5 = fader(5, 7);
fader6 = fader(6, 7);
fader7 = fader(7, 7);
fader8 = fader(8, 7);
enc1 = differential(24);
enc2 = differential(25);
enc4 = differential(27);
enc1_push = switch(28);
enc3_push = switch(30);
enc4_push = switch(31);
green1 = button(1, 16);
green2 = button(2, 16);
green3 = button(3, 16);
green4 = button(4, 16);
green8 = button(8, 16);
blue1 = button(1, 17);
blue2 = button(2, 17);
blue3 = button(3, 17);
blue4 = button(4, 17);
fx1 = switch(9, 4);
joy1x = fader(9, 1);
joy1y = fader(9, 2);
fx2 = switch(10, 4);
joy2x = fader(10, 1);
joy2y = fader(10, 2);
}
/* MIDI settings for Faderfox LV3 */
whirl = range(fader1);
growth = range(fader2);
radius = range(fader3);
sensitivity = range(fader4);
twist = unbounded(enc1);
reset_twist = button(enc1_push); // encoder 1 push
theta = cyclic(enc2);
sens_fine = unbounded(enc4);
reset_sens = switch(enc4_push);
thick = switch(enc3_push);
red = range(fader5);
green = range(fader6);
blue = range(fader7);
change = range(fader8);
wrap = button(green8);
offcenter = switch(fx1); // FX1
xoff = range(joy1x);
yoff = range(joy1y);
shift = switch(fx2); // FX2
xshift = range(joy2x);
yshift = range(joy2y);
last_reset_twist = 0;
twist_offset = 0;
last_reset_sens = 0;
sens_offset = 0;
switch_rot = button(green1);
set_rot = button(blue1);
alt_rot = 0;
alt_theta = 0;
switch_zoom = button(green2);
set_zoom = button(blue2);
alt_zoom = 0;
switch_dist = button(green3);
set_dist = button(blue3);
alt_dist = 0;
switch_sens = button(green4);
set_sens = button(blue4);
alt_sens = 0;
per_frame:
/* rotation */
rot = whirl*2.2+(twist-twist_offset)/10;
twist_offset = twist if last_reset_twist != reset_twist+1;
last_reset_twist = reset_twist+1; // avoid 0, so first push is change
alt_rot = rot if set_rot;
rot = alt_rot if switch_rot;
/* growth */
zoom = 0.9+growth/5;
alt_zoom = zoom if set_zoom;
zoom = alt_zoom if switch_zoom;
/* angle */
dist = radius/5;
alt_dist = dist if set_dist;
dist = alt_dist if switch_dist;
tmp = (switch_rot ? alt_theta : theta)*6.2832;
wave_x = cx+cos(tmp)*dist;
wave_y = cy-sin(tmp)*dist;
alt_theta = theta if set_rot;
/* sensitivity */
wave_scale = sensitivity*10+sens_fine-sens_offset;
sens_offset = sens_fine if last_reset_sens != reset_sens+1;
last_reset_sens = reset_sens+1; // avoid 0, so first push is change
alt_sens = wave_scale if set_sens;
wave_scale = alt_sens if switch_sens;
/* color */
t = time*change*5;
wave_r = red*( 0.60*sin(0.933*t) + 0.40*sin(1.045*t) );
wave_g = green*( 0.60*sin(0.900*t) + 0.40*sin(0.956*t) );
wave_b = blue*( 0.60*sin(0.910*t) + 0.40*sin(0.920*t) );
/* line thickness */
wave_thick = thick;
/* smear or wrap */
bTexWrap = wrap;
/* special effects */
// cx = offcenter ? 0.5+(xoff-0.5)*0.3 : 0.5;
// cy = offcenter ? 0.5+(0.5-yoff)*0.3 : 0.5;
sx = offcenter ? 0.2*(xoff-0.5)+1 : 1;
sy = offcenter ? 0.2*(yoff-0.5)+1 : 1;
dx = shift ? (xshift-0.5)*0.2 : 0;
dy = shift ? (yshift-0.5)*0.2 : 0;
/* reset on-only buttons */
set_rot = 0;
set_zoom = 0;
set_dist = 0;
set_sens = 0;
per_vertex:
rot = rot + (rad-0.4)*1.7*max(0,min((bass_att-1.1)*1.5,5));