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Illusion & Che - The Piper.fnp
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Illusion & Che - The Piper.fnp
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fDecay=0.990000
fVideoEchoZoom=1.000498
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=2
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bMaximizeWaveColor=1
bTexWrap=1
fWaveAlpha=1.000416
fWaveScale=0.998162
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
zoom=0.970700
rot=0.020000
cx=0.350000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.072134
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.150000
ob_r=0.000000
ob_g=0.200000
ob_b=0.400000
ob_a=0.000000
ib_size=0.000000
ib_r=0.250000
ib_g=0.150000
ib_b=0.550000
ib_a=1.000000
nMotionVectorsX=19.199995
nMotionVectorsY=14.400000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.500000
mv_r=0.000000
mv_g=0.000000
mv_b=0.000000
mv_a=0.000000
per_frame=wave_r = 0.150*(0.30*sin(0.875*time) + 0.20*sin(0.315*time) );
per_frame=wave_g = 0.150*(0.10*sin(0.200*time) + 0.10*sin(1.025*time) );
per_frame=wave_b = 0.150*(0.50*sin(0.410*time) + 0.60*sin(0.150*time) );
per_vertex=dx=.01*sin((20+10*sin(q1*1.5))*(y+.2*sin(q1*.7)))*bass*3;
per_vertex=dy=.01*sin((20+10*sin(q1))*(x+.2*sin(q1*.77)))*bass*2;
per_vertex=sy = sy + 0.01 * bass_att;