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potree committed Aug 7, 2019
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# About

This repository contains two variations on how to render point clouds with compute shaders that are up to ten times faster than gl.drawArrays(GL_POINT, ...). In the folders _compute_ and compute_hqs_ you will find a regular non-anti-aliased version and a high-quality splatting version.
This repository contains two variations on how to render point clouds with compute shaders that are up to ten times faster than gl.drawArrays(GL_POINT, ...). In the folders _compute_ and _compute_hqs_ you will find a regular non-anti-aliased version and a high-quality splatting version.

Please note that benchmarking results were obtained with the original order of points in our test files and for pixel sizes of 1 pixel. The order of points has a significant impact on performance and shuffling points severely reduces the performance gains of our compute shader approach. It can even make the high-quality compute shader version slower than the regular gl.drawArrays(GL_POINT, ...). In-depth benchmarking is subject to future work.

This repository is an excerpt of the compute shader rasterization part of https://github.com/m-schuetz/Fenek/.

Video (YouTube):
![ad](./doc/video_smaller.jpg)

## compute

Up to 2-10 times faster than GL_POINT.
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