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Dancer Skin Decomposition

A Demo that convert an offline-simulated cloth to real-time skeletal animation using Smooth Skinning Decomposition with Rigid Bones

  1. Dancer animation from CMU Mocap Lab
    This Demo use 05-05 clip
    gif
    see animation/05_05.bvh

  2. Animation retargeted in Motionbulder
    see animation/dancer_retarget.fbx

  3. Cloth simulated with Houdini Vellum
    gif
    see animation/dancer.hipnc

  4. Skeleton baked with SSDR4maya
    bones
    see animation/dress.fbx

  5. Rendered with UE4
    gif

For more detail, please see my blog Skin Decomposition | 蒙皮分解

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Skeleton Approximated Offline Cloth Simulation

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