A Demo that convert an offline-simulated cloth to real-time skeletal animation using Smooth Skinning Decomposition with Rigid Bones
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Dancer animation from CMU Mocap Lab
This Demo use 05-05 clip
seeanimation/05_05.bvh
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Animation retargeted in Motionbulder
seeanimation/dancer_retarget.fbx
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Cloth simulated with Houdini Vellum
seeanimation/dancer.hipnc
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Skeleton baked with SSDR4maya
seeanimation/dress.fbx
For more detail, please see my blog Skin Decomposition | 蒙皮分解