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This project presents a novel approach to music making and listening through holistic management of sound by the user. It draws inspiration from a range of sources, including, digital lutherie, history, scientific discoveries, worldbuilding, visual arts, and sound creation, to create a unique and immersive experience for users.

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Interplanetary Players - Web 🪐

An initiative that explores the intersection of digital and physical worlds through the design of intelligent music players and meta-musical instruments. Concibed as a global network of intelligent music tools that use algorithmic approaches to facilitate music listening and creation, allowing users to take control of their sound in new and exciting ways. These tools are designed to be accessible to anyone, regardless of musical training or technical knowledge, and aim to reactivate auditory consciousness and push the boundaries of what's possible in musical creation and exploration.

This players are used with the ENT Cards, a new paradigm for Music Distribution. It draws inspiration from a range of sources, including, digital lutherie, history, scientific discoveries, worldbuilding, visual arts, and sound creation, to create a unique and immersive experience for users.

Reactivating Auditory Consciousness 👂🏽

At the heart of our approach is the idea that music can be a collaborative and immersive experience. That’s why we are developing a range of tools that allow users to create and remix music in new and unconventional ways. Using different algorithmic approaches, we are creating intelligent music players that will be able to understand and respond to the user’s creative input, even if they’ve never had any musical training.

We aim to reactivate auditory consciousness, allowing people to explore new dimensions of music and sound that they may not have even known existed. With the help of meta-musical instruments, users can play music, soundscapes, and spoken voice that are truly unique, combining analog and digital technologies to push the boundaries of what’s possible.

By connecting people around the world through the power of music and technology, we believe that we can create a new era of music that is more engaging, exciting, and inclusive than ever before. Imagine a world where people from all over the globe can connect and collaborate on new musical projects, breaking down barriers and building new communities through the power of sound.

Website, www.collect.maar.world, offers demos and the option to subscribe to a newsletter. The project encourages collaboration and experimentation and can be used in various settings, such as live performances, studio recordings, and interactive installations.

screenshots1

Important, in some mobile devices you need to turn Off Silent Mode.

Thank you for your interest, and I hope you enjoy using Interplanetary Players!

Run the World (code) 🕳

Please note that this is just a basic example of how to run a p5.js project, and there are other ways to set it up depending on the specific requirements of your project for example p5.vscode extension that helps you create p5.js projects in Visual Studio Code. If you have any issues or questions, you can refer to the p5.js documentation or seek help from the p5.js community.

First, make sure you have a recent version of Node.js installed on your computer. You can download it from the official website: https://nodejs.org/

Next, you will need to install a local web server to run your p5.js project. You can use a package called "http-server" by running the following command in your project's root directory:

npm install http-server -g

Once http-server is installed, you can start the server by running the following command:

http-server

Now, open your web browser and navigate to "http://localhost:8080". This should load your p5.js project.

If you want to run the project in a different port, you can specify it with the -p option. For example, if you want to run it in port 3000, the command will be:

http-server -p 3000

Finally, you can edit the code and see the changes in the browser.

Licence 🎶 🖼 🖋

General Public License Version 3 (GPLv3) Details of the GPLv3 license can be found at: https://www.gnu.org/licenses/gpl-3.0.html

Based on p5.js and RNBO. 🚂 🌈 🪐

p5.js is a JavaScript library that provides a set of tools for creating interactive graphics, animations, and sound in web browsers. It is designed to be user-friendly and accessible, making it a popular choice for beginners and experts alike. With p5.js, developers can create complex visual and audio experiences using simple and intuitive syntax.

RNBO is a library and toolchain for building and exporting software that incorporates the sound of Max, a popular visual programming language for music and multimedia. With RNBO, users can create a wide range of music-related projects, from web experiences and hardware music devices to audio plugins and new Max objects, all from the same patch. Additionally, RNBO offers an intuitive, user-friendly interface for patching and experimenting with code, making it accessible to a wide range of users. Overall, RNBO represents an exciting new tool for musicians and programmers alike, offering a powerful and versatile platform for music creation and experimentation.

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This project presents a novel approach to music making and listening through holistic management of sound by the user. It draws inspiration from a range of sources, including, digital lutherie, history, scientific discoveries, worldbuilding, visual arts, and sound creation, to create a unique and immersive experience for users.

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