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godot: remove clang variants, always use ${configure.compiler} to find the correct compiler #15122

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merged 1 commit into from Jun 12, 2022

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jasonliu--
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Description

Closes: https://trac.macports.org/ticket/65194

Type(s)
  • bugfix
  • enhancement
  • security fix
Tested on

macOS 10.11.6 15G22010 x86_64
Xcode 8.2.1 8C1002

Verification

Have you

  • followed our Commit Message Guidelines?
  • squashed and minimized your commits?
  • checked that there aren't other open pull requests for the same change?
  • referenced existing tickets on Trac with full URL?
  • checked your Portfile with port lint --nitpick?
  • tried existing tests with sudo port test?
  • tried a full install with sudo port -vst install?
  • tested basic functionality of all binary files?

@jasonliu-- jasonliu-- changed the title godot: remove clang variants, always use ${configure.compiler} to find the correct compiler godot: remove clang variants, always use ${configure.compiler} to find the correct compiler Jun 12, 2022
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@jmroot jmroot left a comment

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Thanks!

@jmroot jmroot merged commit 73229d3 into macports:master Jun 12, 2022
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