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markers.obj #2
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Hi Antoine, thank you for the interest in our work. When using your own OpenSim model, you have to adjust the baseline model. In particular, you have to rig the skeletal hierarchy and place the same set of markers on your new baseline model. Also make sure to adjust the marker-pairs that are used to compute the scaling factors in the The overall output should be a interactive window where you can playback the animation of the resulting 3D-model. The Best regards, |
Hi Robert, Thanks for your answer and sorry for the delay. I did not have time to look into that before.
It looks like a good start, but I cannot get it to play. Thanks a lot for your help, Many thanks, |
Okay, I think I figured a couple of things myself:
This toolbox is awesome, I will keep playing with it. Thanks. |
Thank you for the kind words! |
Hello,
I am trying to use your package with some of my data.
I managed to build everything on windows (I think), and I am now loading my data.
I get the following error:
Error: No corresponding marker was found: AnkL @ line 180 in file: c:\users\u0101727\documents\myrepositories\bash-model\src\model.cpp
, which is expected since there is no such marker in my model. My question is therefore the following: can I use a different marker set with your package? I see that the markers of the baseline model are defined inmarkers.obj
, so I could potentially adjust this file. But I don't know where the values come from. I can also try to adjust my marker set to reflect what is inmarkers.obj
. Any thoughts on that?I have also tried loading the data provided with Nitschke et al. (2020), and I think it worked fine. At least I get a lot of
.ply
files incache\mesh\...
. Is it what it is supposed to output? How are you then converting those files into animation as in your example? Sorry for the basic questions, but it is not super clear to me how to use the tool and what to expect as output.Thanks in advance for your help, I hope I can make it work - it looks great!
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