-
Notifications
You must be signed in to change notification settings - Fork 0
/
ArduEngine.cpp
120 lines (90 loc) · 2.33 KB
/
ArduEngine.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
#ifndef ARDU_ENGINE_CPP
#define ARDU_ENGINE_CPP
#include "ArduEngine.h"
#define ARR_LIMIT 5
ArduEngine::ArduEngine(Arduboy2 &arduboy) {
totalObject = 0;
totalScene = 0;
ArduObject **arrObject = new ArduObject* [5];
ArduScene **arrScene = new ArduScene* [5];
objects = arrObject;
scenes = arrScene;
currentObjectLimit = ARR_LIMIT;
currentSceneLimit = ARR_LIMIT;
this->arduboy = &arduboy;
currentScene = NULL;
camera = new ArduCamera();
}
ArduEngine::~ArduEngine(void) {
// Destroy all objects
for (uint8_t i = 0; i < totalObject; i++)
delete objects[i];
delete[] objects;
totalObject = 0;
// Destroy all scenes
for (uint8_t i = 0; i < totalScene; i++)
delete scenes[i];
delete[] scenes;
totalScene = 0;
delete camera;
}
void ArduEngine::Update(Arduboy2 &arduboy) {
for (uint8_t i = 0; i < totalObject; i++) {
objects[i]->Update(*this);
}
if (currentScene != NULL) {
currentScene->Run(*this);
}
}
void ArduEngine::SetScene(uint8_t sceneID) {
if (currentScene != NULL) {
currentScene->Destroy(*this);
}
for (uint8_t i = 0; i < totalScene; i++) {
if (scenes[i]->sceneID == sceneID) {
currentScene = scenes[i];
break;
}
}
if (currentScene != NULL) {
currentScene->Load(*this);
}
}
void ArduEngine::RegisterObject(ArduObject &object) {
if (totalObject == currentObjectLimit) {
ArduObject **arrObject = new ArduObject* [currentObjectLimit + ARR_LIMIT];
for (uint8_t i = 0; i < totalObject; i++)
arrObject[i] = objects[i];
delete[] objects;
objects = arrObject;
currentObjectLimit += ARR_LIMIT;
}
objects[totalObject] = &object;
totalObject++;
}
void ArduEngine::FreedObjects() {
for (uint8_t i = 0; i < totalObject; i++)
delete objects[i];
totalObject = 0;
}
void ArduEngine::RegisterScene(ArduScene &scene) {
if (totalScene == currentSceneLimit) {
ArduScene **arrScene = new ArduScene*[currentSceneLimit + ARR_LIMIT];
for (uint8_t i = 0; i < totalScene; i++)
arrScene[i] = scenes[i];
delete[] scenes;
scenes = arrScene;
currentSceneLimit += ARR_LIMIT;
}
scenes[totalScene] = &scene;
totalScene++;
}
void ArduEngine::FreedScenes() {
for (uint8_t i = 0; i < totalScene; i++)
delete scenes[i];
totalScene = 0;
}
ArduCamera* ArduEngine::GetCamera() {
return camera;
}
#endif