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addons Make sure that the materials and parent nodes reach siblings Apr 9, 2013
common
.gitignore Add a sane Makefile Apr 8, 2013
BMDView2.cbp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
BMDView2.depend
Makefile Port to newer lib3ds Apr 9, 2013
Matrix44.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
Matrix44.h
Matrix44.inc Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
README Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
TODO Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
Vector3.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
Vector3.inc
bmd23ds.cpp Add a simple tool to make 3ds files on the command line Apr 8, 2013
bmdinfo.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
bmdread.cpp
bmdread.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
camera.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
camera.h
clock.h
common.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
common.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
drawBmd.cpp A few more cleanups Apr 10, 2013
drawbmd.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
drw1.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
drw1.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
evp1.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
evp1.h
gl_template.dsp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
gl_template.dsw Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
icon.ico
inf1.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
inf1.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
jnt1.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
jnt1.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
mac.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
main.cpp Remove setStartupText Apr 10, 2013
main.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
mat3.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
mat3.h
mdl3.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
mdl3.h
mytest.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
oglblock.cpp Clean up more code Apr 13, 2013
oglblock.h Clean up shader generation code Apr 10, 2013
openfile.cpp
openfile.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
parameters.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
parameters.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
resource.h
resource.rc Clean up shader generation code Apr 10, 2013
shp1.cpp
shp1.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
simple_gl.cpp Remove setStartupText Apr 10, 2013
simple_gl.h
simple_gl_common.cpp Use WASD controls Apr 8, 2013
simple_gl_common.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
style.css
tev.html Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
tev.markdown Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
tex1.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
tex1.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
transformtools.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
transformtools.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
ui.cpp
ui.h Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
vtx1.cpp Initial import from http://code.google.com/p/bmdview2/ Apr 8, 2013
vtx1.h

README

This code lives at the google code server here:
http://code.google.com/p/bmdview2/


Originally it came from this discussion thread:
http://www.emutalk.net/threads/54262-BMDView2-Linux?p=447701

And that had this download link:
http://dl.dropbox.com/u/21757902/bmdview2.tar.gz

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Here's an older Readme.txt file that I found from a file BMDview2.rar

latest version of BMD View 2 at

http://emutalk.net/showthread.php?t=26919&page=18

without the install. Later versions of the BMD View 2 might show up later
in the thread.

==Controls==
-Move controls-
to move, use the arrow keys. Forward and backward to move forward and
backward, and left and right to pan. Hold Shift to go faster while you
move, and Ctrl to move slower. Also, you can use I, J, K, and L to look
around (Holding left click and moving the mouse works also) Use U, and
O to rotate the view.

-control model properties-
(press F1 to show controls)
W - For Wireframe
T - Scene Graph (use with shift to hide joints)
B - Show Bones of the model
c - Don't cull (shows back sides of polygons)
A - Don't alphaset (renders transparent colors)
Q - Don't Blend (renders translucent textures as white)
E - Color weighted verticies*
H - Hide model (use for seeing bones easier)*
G - Disable Shaders*
1 - Show only vertex colors (disables textures)*
2 - Ignore Vertex color (renders with textures as their normal colors)
9 - Show batch Bounding Boxes
0 - Show joint bounding Boxes
*Use to increase FPS.

-How to view models and animations-
Besides the obvious ways of file>open, and dragging the file on the
executable, you can open a blank window and drag the model in the
window.

When the model is open, you can drag animation files in the window
(.bck, and .btp) but the animation has to correspond with the model,
usually the names of the files will have the same beginning.

==Reasons for bugs==
First of all, make sure that you have the latest drivers for your
graphics card, and make sure your graphics card also supports Pixel
shaders. You might find graphics glitches if your graphics card
doesnt support support pixel shaders.

==closing notes==
This model viewer was written by Thakis, with thanks to yaz0r,
_demo_, Master PhW, and Lightning. Readme written by BlueFalcon7.
This viewer has no affiliation with Nintendo what so ever.

The official emutalk thread for this program can be found at

http://www.emutalk.net/showthread.php?t=26062
(part 1), and at

http://emutalk.net/showthread.php?t=26919
(part 2).
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