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asset.go
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asset.go
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package keeper
import (
"time"
sdk "github.com/cosmos/cosmos-sdk/types"
sdkerrors "github.com/cosmos/cosmos-sdk/types/errors"
"github.com/mage-coven/mage/x/bep3/types"
)
// IncrementCurrentAssetSupply increments an asset's supply by the coin
func (k Keeper) IncrementCurrentAssetSupply(ctx sdk.Context, coin sdk.Coin) error {
supply, found := k.GetAssetSupply(ctx, coin.Denom)
if !found {
return sdkerrors.Wrap(types.ErrAssetNotSupported, coin.Denom)
}
limit, err := k.GetSupplyLimit(ctx, coin.Denom)
if err != nil {
return err
}
supplyLimit := sdk.NewCoin(coin.Denom, limit.Limit)
// Resulting current supply must be under asset's limit
if supplyLimit.IsLT(supply.CurrentSupply.Add(coin)) {
return sdkerrors.Wrapf(types.ErrExceedsSupplyLimit, "increase %s, asset supply %s, limit %s", coin, supply.CurrentSupply, supplyLimit)
}
if limit.TimeLimited {
timeBasedSupplyLimit := sdk.NewCoin(coin.Denom, limit.TimeBasedLimit)
if timeBasedSupplyLimit.IsLT(supply.TimeLimitedCurrentSupply.Add(coin)) {
return sdkerrors.Wrapf(types.ErrExceedsTimeBasedSupplyLimit, "increase %s, current time-based asset supply %s, limit %s", coin, supply.TimeLimitedCurrentSupply, timeBasedSupplyLimit)
}
supply.TimeLimitedCurrentSupply = supply.TimeLimitedCurrentSupply.Add(coin)
}
supply.CurrentSupply = supply.CurrentSupply.Add(coin)
k.SetAssetSupply(ctx, supply, coin.Denom)
return nil
}
// DecrementCurrentAssetSupply decrement an asset's supply by the coin
func (k Keeper) DecrementCurrentAssetSupply(ctx sdk.Context, coin sdk.Coin) error {
supply, found := k.GetAssetSupply(ctx, coin.Denom)
if !found {
return sdkerrors.Wrap(types.ErrAssetNotSupported, coin.Denom)
}
// Resulting current supply must be greater than or equal to 0
// Use sdk.Int instead of sdk.Coin to prevent panic if true
if supply.CurrentSupply.Amount.Sub(coin.Amount).IsNegative() {
return sdkerrors.Wrapf(types.ErrInvalidCurrentSupply, "decrease %s, asset supply %s", coin, supply.CurrentSupply)
}
supply.CurrentSupply = supply.CurrentSupply.Sub(coin)
k.SetAssetSupply(ctx, supply, coin.Denom)
return nil
}
// IncrementIncomingAssetSupply increments an asset's incoming supply
func (k Keeper) IncrementIncomingAssetSupply(ctx sdk.Context, coin sdk.Coin) error {
supply, found := k.GetAssetSupply(ctx, coin.Denom)
if !found {
return sdkerrors.Wrap(types.ErrAssetNotSupported, coin.Denom)
}
// Result of (current + incoming + amount) must be under asset's limit
totalSupply := supply.CurrentSupply.Add(supply.IncomingSupply)
limit, err := k.GetSupplyLimit(ctx, coin.Denom)
if err != nil {
return err
}
supplyLimit := sdk.NewCoin(coin.Denom, limit.Limit)
if supplyLimit.IsLT(totalSupply.Add(coin)) {
return sdkerrors.Wrapf(types.ErrExceedsSupplyLimit, "increase %s, asset supply %s, limit %s", coin, totalSupply, supplyLimit)
}
if limit.TimeLimited {
timeLimitedTotalSupply := supply.TimeLimitedCurrentSupply.Add(supply.IncomingSupply)
timeBasedSupplyLimit := sdk.NewCoin(coin.Denom, limit.TimeBasedLimit)
if timeBasedSupplyLimit.IsLT(timeLimitedTotalSupply.Add(coin)) {
return sdkerrors.Wrapf(types.ErrExceedsTimeBasedSupplyLimit, "increase %s, time-based asset supply %s, limit %s", coin, supply.TimeLimitedCurrentSupply, timeBasedSupplyLimit)
}
}
supply.IncomingSupply = supply.IncomingSupply.Add(coin)
k.SetAssetSupply(ctx, supply, coin.Denom)
return nil
}
// DecrementIncomingAssetSupply decrements an asset's incoming supply
func (k Keeper) DecrementIncomingAssetSupply(ctx sdk.Context, coin sdk.Coin) error {
supply, found := k.GetAssetSupply(ctx, coin.Denom)
if !found {
return sdkerrors.Wrap(types.ErrAssetNotSupported, coin.Denom)
}
// Resulting incoming supply must be greater than or equal to 0
// Use sdk.Int instead of sdk.Coin to prevent panic if true
if supply.IncomingSupply.Amount.Sub(coin.Amount).IsNegative() {
return sdkerrors.Wrapf(types.ErrInvalidIncomingSupply, "decrease %s, incoming supply %s", coin, supply.IncomingSupply)
}
supply.IncomingSupply = supply.IncomingSupply.Sub(coin)
k.SetAssetSupply(ctx, supply, coin.Denom)
return nil
}
// IncrementOutgoingAssetSupply increments an asset's outgoing supply
func (k Keeper) IncrementOutgoingAssetSupply(ctx sdk.Context, coin sdk.Coin) error {
supply, found := k.GetAssetSupply(ctx, coin.Denom)
if !found {
return sdkerrors.Wrap(types.ErrAssetNotSupported, coin.Denom)
}
// Result of (outgoing + amount) must be less than current supply
if supply.CurrentSupply.IsLT(supply.OutgoingSupply.Add(coin)) {
return sdkerrors.Wrapf(types.ErrExceedsAvailableSupply, "swap amount %s, available supply %s", coin,
supply.CurrentSupply.Amount.Sub(supply.OutgoingSupply.Amount))
}
supply.OutgoingSupply = supply.OutgoingSupply.Add(coin)
k.SetAssetSupply(ctx, supply, coin.Denom)
return nil
}
// DecrementOutgoingAssetSupply decrements an asset's outgoing supply
func (k Keeper) DecrementOutgoingAssetSupply(ctx sdk.Context, coin sdk.Coin) error {
supply, found := k.GetAssetSupply(ctx, coin.Denom)
if !found {
return sdkerrors.Wrap(types.ErrAssetNotSupported, coin.Denom)
}
// Resulting outgoing supply must be greater than or equal to 0
// Use sdk.Int instead of sdk.Coin to prevent panic if true
if supply.OutgoingSupply.Amount.Sub(coin.Amount).IsNegative() {
return sdkerrors.Wrapf(types.ErrInvalidOutgoingSupply, "decrease %s, outgoing supply %s", coin, supply.OutgoingSupply)
}
supply.OutgoingSupply = supply.OutgoingSupply.Sub(coin)
k.SetAssetSupply(ctx, supply, coin.Denom)
return nil
}
// CreateNewAssetSupply creates a new AssetSupply in the store for the input denom
func (k Keeper) CreateNewAssetSupply(ctx sdk.Context, denom string) types.AssetSupply {
supply := types.NewAssetSupply(
sdk.NewCoin(denom, sdk.ZeroInt()), sdk.NewCoin(denom, sdk.ZeroInt()),
sdk.NewCoin(denom, sdk.ZeroInt()), sdk.NewCoin(denom, sdk.ZeroInt()), time.Duration(0))
k.SetAssetSupply(ctx, supply, denom)
return supply
}
// UpdateTimeBasedSupplyLimits updates the time based supply for each asset, resetting it if the current time window has elapsed.
func (k Keeper) UpdateTimeBasedSupplyLimits(ctx sdk.Context) {
assets, found := k.GetAssets(ctx)
if !found {
return
}
previousBlockTime, found := k.GetPreviousBlockTime(ctx)
if !found {
previousBlockTime = ctx.BlockTime()
k.SetPreviousBlockTime(ctx, previousBlockTime)
}
timeElapsed := ctx.BlockTime().Sub(previousBlockTime)
for _, asset := range assets {
supply, found := k.GetAssetSupply(ctx, asset.Denom)
// if a new asset has been added by governance, create a new asset supply for it in the store
if !found {
supply = k.CreateNewAssetSupply(ctx, asset.Denom)
}
newTimeElapsed := supply.TimeElapsed + timeElapsed
if asset.SupplyLimit.TimeLimited && newTimeElapsed < asset.SupplyLimit.TimePeriod {
supply.TimeElapsed = newTimeElapsed
} else {
supply.TimeElapsed = time.Duration(0)
supply.TimeLimitedCurrentSupply = sdk.NewCoin(asset.Denom, sdk.ZeroInt())
}
k.SetAssetSupply(ctx, supply, asset.Denom)
}
k.SetPreviousBlockTime(ctx, ctx.BlockTime())
}