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Question about making custom gamemode #11033

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grandogarndo opened this issue Aug 26, 2023 · 4 comments
Closed

Question about making custom gamemode #11033

grandogarndo opened this issue Aug 26, 2023 · 4 comments
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support Questions from users, help and support

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@grandogarndo
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I was just watching Nikachu's video What if every card had storm and was wondering if it was possible to create a custom gamemode using the developer enviroment in which every card had storm. I've made a custom server and card before so I have some experience, but I didn't see any guides about adding custom rules though I'm certain I've seen them here. If there is any way to do it that would be great!

@Susucre
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Susucre commented Aug 26, 2023

It is definitively possible.

I see two routes:

  1. Similar to the Pillar of the Paruns game mode adds custom triggers, you would add a ContinousEffect at the end of game initialization that adds Storm to all spell, with an Duration.EndOfGame. More to that in that folder: Github folder for Pillar Mode
  2. You can start from this branch, new feature: Emblem Cards #10498, and add a custom card that adds Storm to all Spells, then use that as a custom Emblem.

@grandogarndo
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An emblem was exactly what I was thinking of, I just didn't remember if Xmage had them fully implemented or not. Thank you!

@grandogarndo
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There is a bit of a problem, the emblem isn't yet implemented into the custom match gui. Is there a way to access it?

@xenohedron xenohedron added the support Questions from users, help and support label Aug 27, 2023
@JayDi85
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JayDi85 commented Nov 1, 2023

Emblem cards in the game, so issue can be closed

@JayDi85 JayDi85 closed this as completed Nov 1, 2023
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