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PIP - Fallout Set Card Implementation Tracking #11324

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theelk801 opened this issue Oct 20, 2023 · 8 comments
Open

PIP - Fallout Set Card Implementation Tracking #11324

theelk801 opened this issue Oct 20, 2023 · 8 comments
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tracking set Set card implementation tracking

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@theelk801
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theelk801 commented Oct 20, 2023

This checklist is here to help manage the implementation of Fallout. If a card is marked as being in progress then someone is working on it.

If you're new to implementing cards then you likely don't have permission to check things off. This is totally fine! We still appreciate your contributions so just leave a comment to let us know that you're working on it.

Don't worry about moving things from in progress to completed either, there's a script that handles that, and don't worry about fixing text issues as those are usually handled when the set is done.

All Sets

Unimplemented Cards

Scryfall gallery of everything currently unimplemented

Implemented Cards

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@theelk801 theelk801 added the tracking set Set card implementation tracking label Oct 20, 2023
@theelk801
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theelk801 commented Oct 20, 2023

Additional Tasks:

@jimga150
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jimga150 commented Jan 5, 2024

Working on Mr. House, President and CEO

@Cguy7777
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Working on Expert-Level Safe

@Susucre
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Susucre commented Apr 7, 2024

I've started work on Rad Counter mechanics.
It is quite the wild one with the "inherent triggered ability without source".

@spcphd1976
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Can't wait for the full bobblehead set. They are relatively weak without each other.

@AyuDiego
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The Wise Mothman appears in Implemented Cards but in the game no appear

@Grath
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Grath commented Apr 24, 2024

The Wise Mothman appears in Implemented Cards but in the game no appear

It requires Radiation counters, which weren't implemented until shortly after the latest release. It'll be available in the next release, whenever that happens.

@AyuDiego
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shortly

Ah okay, I installed the latest beta today and I thought that I had it but no problem. Thanks for the info

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7 participants