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AI - mulligan = slow train to concession? #4908
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Need more info on computer hand (you can see it by right click mouse and select show hand). AI checks every possible actions/cards to play on step, emulate it (play) and recalc final scores of battlefield situation (each card gives some score, life counts too) and choose the best one. It's limit by time (2-3 secs) and interrupted on timeout. That's why there are two possible problems:
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Unfortunately, I wasn't playing through the IDE or with any cheat enabled so I don't know what was in the AI hands at the time. I initially just thought it was mana screwed until I happened to notice that there were playable lands in the graveyard after discard/end step. |
Excellent. I wasn't aware of that ability, so the next time I run into that situation, I'll get the full state of the game. Thanks. |
Happened again, and hopefully I pulled more than enough info. Game one (computer played normally) Game 2 (started out with a computer mulligan and then never played a card entire game) Some screenshots: Turn 4 still nothing: but discarding cards and playable lands in AI hand: |
This has occurred on multiple occasions where the AI player will refuse to play any cards after multiple mulligans. The AI logic seems to get into some sort of funk where every opportunity for it to respond or cast a spell, it takes a really long time to decide before eventually doing nothing. Even with no lands in play. It refuses to play lands, even to the point of discarding playable lands once it's hand limit is reached at the end step. So there might be multiple issues at the core of it:
Here are some screen shots where the AI refused to play any lands and thus no spells for the entire game, even when it had the lands to play, as you can see by the contents of the graveyard.
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