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Please show edh power level sum in deck editor #5361

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derlhurgoyf opened this issue Oct 3, 2018 · 4 comments
Open

Please show edh power level sum in deck editor #5361

derlhurgoyf opened this issue Oct 3, 2018 · 4 comments

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@derlhurgoyf
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Currently the only way to know your edh power level is to try to randomly create games with low power level and keep increasing it. If it was shown in the deck editor you could build your deck with this in mind.

(I'm not gonna start a discussion about a correctness of this power level)

@Zerrisx
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Zerrisx commented Jul 13, 2020

Is it still worth maintaining this functionality? I've never seen it used, and it seems very hard to keep up to date for minimal payoff.

@LevelX2
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LevelX2 commented Jul 13, 2020

Maybe we should use two more tags at least for enhancements and bugs like:
(insignificant) <- normal = without tag -> (essential)
So we can select issues with taking this into account.

@Zerrisx
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Zerrisx commented Jul 13, 2020

That generally works as a priority system added on to the "type of issue" system, so you have two axes, i.e. "Server, Critical" or "Bug, Useful and Optional". That said, it adds more overhead and in an all-volunteer project with minimal testing experience, I think you want the issue system to be as simplistic as possible. To make Priorities work, you kind of need a dedicated issue triager, and I don't think anybody wants to commit to that. Having half of your issues prioritized by the people who wrote them up and the rest unprioritized makes more of a mess than it solves.

@derlhurgoyf
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Is it still worth maintaining this functionality? I've never seen it used, and it seems very hard to keep up to date for minimal payoff.

I am kinda torn on this functionality as on one hand it's hard to keep updated but on the other hand there are people who use it. If you want to keep it, it does need some transparency so one can know about the power level of a deck. Otherwise just remove it as it's prone to generate confusion.

Maybe another approach would be to implement this power level based on physical card value instead of internal power level. For example take the lowest tcgplayer value among printings and store it hardcoded for each release. It kinda worked out as a good level of measurement for or paper group. However you would still need to show the resulting deck value somewhere in the deck editor.

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