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Server config have settings maxAiOpponents (default 15). It's allows to limit active AI games. BUT user's don't known about that -- if you start new game with AI, but all AI opponets will be busy then your game is freeze on startup (empty battlefield) and unfreeze on AI available again.
There is must be message inform to players about AI busy status (or multiple messages -- every 1 minute as example). Also need to test timeouts for players with AI -- I can see timeouts for players like on rush hour (I think it's can be AI waiting timeouts with wrong priority time -- e.g. AI is waiting but server actived user's timeout):
ERROR 2019-04-21 19:55:44,179 ERROR - game freezed in waitResponseOpen for user xxx (connection problem) =>[CALL main-1500] HumanPlayer.waitResponseOpen
ERROR 2019-04-21 19:55:44,780 ERROR - game freezed in waitResponseOpen for user xxx (connection problem)
TODO:
make feedback messages or waiting panel;
test priority and timeouts with AI busy (it's can be limit maxAiOpponents to 1 for testing).
make same feedback messages/panel for other players, not AI (e.g. one player started, but other disconnected before begin).
The text was updated successfully, but these errors were encountered:
This setting does control the maximum AI players that you can add to a match or tournament.
It does not limit the overall AI players that can be active on a server.
Then it's can be maxGameThreads or another limit. Users reports about up to 5 minute waiting before game start on beta server with big online (and I can confirm that -- game started, you get empty battlefield and game continue after minute and works fine, no error's in client or server logs).
Server config have settings
maxAiOpponents
(default 15). It's allows to limit active AI games. BUT user's don't known about that -- if you start new game with AI, but all AI opponets will be busy then your game is freeze on startup (empty battlefield) and unfreeze on AI available again.There is must be message inform to players about AI busy status (or multiple messages -- every 1 minute as example). Also need to test timeouts for players with AI -- I can see timeouts for players like on rush hour (I think it's can be AI waiting timeouts with wrong priority time -- e.g. AI is waiting but server actived user's timeout):
TODO:
The text was updated successfully, but these errors were encountered: