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AI: should computer opponent simulates the wrong choices? #6105

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JayDi85 opened this issue Dec 19, 2019 · 1 comment
Open

AI: should computer opponent simulates the wrong choices? #6105

JayDi85 opened this issue Dec 19, 2019 · 1 comment

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@JayDi85
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JayDi85 commented Dec 19, 2019

Current AI version uses cards/battlefield scores to make best choices (it's simulates game for current priority and tries all available actions, but targets/choices are same in all simulations). It's adds bad experience for users.

Example problem 1: AI boosts same creature all the time (it's most valuable for him) or try to destroy same opponent creature all the time (it's most dangerous for him).
Example problem 2: AI will not sacrifice own creatures/life for more powerful effects in the feature;

It's can be improved by adding error possibility. As example:

  • 1% of errors (choose own creatures for bad effect and opponent's creatures for good effect);
  • 10% of semi-random (boosts little creature instead big, destroy weak creature instead powerful).
  • Error possibility can be changed by computer level.
@jeffwadsworth
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That would at least make the AI level relevant.

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