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Merge pull request icegreentee#450 from segfault-bilibili/rollup-7.3.3
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【7.3.3】简化文字描述
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segfault-bilibili committed Aug 30, 2023
2 parents ee36d45 + 75819c4 commit 11c686f
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Showing 5 changed files with 8 additions and 14 deletions.
11 changes: 3 additions & 8 deletions floatUI.js
Original file line number Diff line number Diff line change
Expand Up @@ -13234,14 +13234,9 @@ function algo_init() {
startScreenCapture();
}

toast("半自动辅助开荒脚本能够在一个章节(section)内自动选BATTLE进行周回;");
toast("且支持在第一回合自动凑连携(可在设置中关闭);");
threads.start(function () {
// avoid exceeded toast quota
sleep(6000);
toast("以及支持地图型周回,但在找不到没打过(new)的关卡时不会自动拖动地图;");
toast("另外,不会嗑药,也不会处理掉线等情况。");
});
// take care of toast quota limit
toast("半自动辅助开荒脚本能够在一个章节(section)内自动选BATTLE进行周回;\n且支持在第一回合自动凑连携(可在设置中关闭);");
toast("以及支持地图型周回,但在找不到没打过(new)的关卡时不会自动拖动地图;\n另外,不会嗑药,也不会处理掉线等情况。");

while (true) {
let newSectionOnMapPoint = null;
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5 changes: 2 additions & 3 deletions main.js
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Expand Up @@ -427,12 +427,11 @@ ui.layout(
</vertical>
<vertical id="MirrorsExtraSettings3" visibility="gone" padding="10 8 0 6" w="*" h="auto">
<linear>
<text text="对手人数因子" textColor="#000000" />
<text text="考虑对手人数" textColor="#000000" />
<input maxLength="3" id="mirrorsEnemyNumFactor" hint="0" text="0" textSize="14" inputType="number|none" />
</linear>
<text text="可以认为对手人数越多越难打。" textColor="#000000" />
<text text="取值范围0-100。典型情况一般设为10以下。比如对手是5人队,5-1=4,然后设为10时会乘1+0.4=1.4,设为100时会乘1+4=5。" textColor="#000000" />
<text text="默认不考虑对手人数,即因子为0。" textColor="#000000" />
<text text="取值范围0-100。默认为0,即不考虑对手人数。典型情况一般设为10以下。设为100时,即为直接乘上对手人数。" textColor="#000000" />
</vertical>
<vertical id="MirrorsExtraSettings4" visibility="gone" padding="10 8 0 6" w="*" h="auto">
<Switch id="mirrorsWatchman" w="*" margin="0 3" checked="true" textColor="#000000" text="镜层守夜人模式" />
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2 changes: 1 addition & 1 deletion project.json
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Expand Up @@ -5,7 +5,7 @@
"build"
],
"packageName": "top.momoe.auto",
"versionName": "7.3.2",
"versionName": "7.3.3",
"versionInfo": "",
"versionCode": 1,
"icon":"./images/icon.png",
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