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Bump json5, phaser, @vue/cli-plugin-babel, @vue/cli-plugin-eslint and @vue/cli-service #38

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@dependabot dependabot bot commented on behalf of github Jan 1, 2023

Bumps json5 to 2.2.3 and updates ancestor dependencies json5, phaser, @vue/cli-plugin-babel, @vue/cli-plugin-eslint and @vue/cli-service. These dependencies need to be updated together.

Updates json5 from 0.5.1 to 2.2.3

Release notes

Sourced from json5's releases.

v2.2.3

  • Fix: json5@2.2.3 is now the 'latest' release according to npm instead of v1.0.2. (#299)

v2.2.2

  • Fix: Properties with the name __proto__ are added to objects and arrays. (#199) This also fixes a prototype pollution vulnerability reported by Jonathan Gregson! (#295).

v2.2.1

v2.2.0

  • New: Accurate and documented TypeScript declarations are now included. There is no need to install @types/json5. (#236, #244)

v2.1.3 [code, diff]

  • Fix: An out of memory bug when parsing numbers has been fixed. (#228, #229)

v2.1.2

  • Fix: Bump minimist to v1.2.5. (#222)

v2.1.1

  • New: package.json and package.json5 include a module property so bundlers like webpack, rollup and parcel can take advantage of the ES Module build. (#208)
  • Fix: stringify outputs \0 as \\x00 when followed by a digit. (#210)
  • Fix: Spelling mistakes have been fixed. (#196)

v2.1.0

  • New: The index.mjs and index.min.mjs browser builds in the dist directory support ES6 modules. (#187)

v2.0.1

  • Fix: The browser builds in the dist directory support ES5. (#182)

v2.0.0

  • Major: JSON5 officially supports Node.js v6 and later. Support for Node.js v4 has been dropped. Since Node.js v6 supports ES5 features, the code has been rewritten in native ES5, and the dependence on Babel has been eliminated.

  • New: Support for Unicode 10 has been added.

  • New: The test framework has been migrated from Mocha to Tap.

  • New: The browser build at dist/index.js is no longer minified by default. A minified version is available at dist/index.min.js. (#181)

  • Fix: The warning has been made clearer when line and paragraph separators are

... (truncated)

Changelog

Sourced from json5's changelog.

v2.2.3 [code, diff]

  • Fix: json5@2.2.3 is now the 'latest' release according to npm instead of v1.0.2. (#299)

v2.2.2 [code, diff]

  • Fix: Properties with the name __proto__ are added to objects and arrays. (#199) This also fixes a prototype pollution vulnerability reported by Jonathan Gregson! (#295).

v2.2.1 [code, diff]

v2.2.0 [code, diff]

  • New: Accurate and documented TypeScript declarations are now included. There is no need to install @types/json5. (#236, #244)

v2.1.3 [code, diff]

  • Fix: An out of memory bug when parsing numbers has been fixed. (#228, #229)

v2.1.2 [code, diff]

  • Fix: Bump minimist to v1.2.5. (#222)

v2.1.1 [code, [diff][d2.1.1]]

... (truncated)

Commits
  • c3a7524 2.2.3
  • 94fd06d docs: update CHANGELOG for v2.2.3
  • 3b8cebf docs(security): use GitHub security advisories
  • f0fd9e1 docs: publish a security policy
  • 6a91a05 docs(template): bug -> bug report
  • 14f8cb1 2.2.2
  • 10cc7ca docs: update CHANGELOG for v2.2.2
  • 7774c10 fix: add proto to objects and arrays
  • edde30a Readme: slight tweak to intro
  • 97286f8 Improve example in readme
  • Additional commits viewable in compare view

Updates phaser from 3.22.0 to 3.55.2

Release notes

Sourced from phaser's releases.

Phaser v3.55.2

Bug Fixes

  • Fixed an issue in FillPathWebGL, IsoBoxWebGLRenderer and IsoTriangleWebGLRenderer functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720 (thanks @​samme)

Phaser v3.55.1

New Features

  • The GameObject.destroy method has a new fromScene parameter, set automatically by Phaser. Fix #5716 (thanks @​rexrainbow)
  • The Game Object DESTROY event is now set the new fromScene boolean as the 2nd parameter, allowing you to determine what invoked the event (either user code or a Scene change). Fix #5716 (thanks @​rexrainbow)

Bug Fixes

  • Fixed an issue with the TypeScript defs not recognising the Game Object Config properly. Fix #5713 (thanks @​vforsh)
  • Fixed an issue in the FillPathWebGL function which caused the filled versions of the Arc, Circle, Ellipse, Polygon and Star Shapes to not render. Fix #5712 (thanks @​rexrainbow)
  • Fixed rendering parameters in IsoBox and IsoTriangle Game Objects that stopped them from rendering correctly.
  • Added the missing WebGLPipelineUniformsConfig type def. Fix #5718 (thanks @​PhaserEditor2D)

Phaser v3.55.0

New Features

  • GameObjects.DOMElement.pointerEvents is a new property that allows you to set the pointerEvents attribute on the DOM Element CSS. This is auto by default and should not be changed unless you know what you're doing.
  • Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container.
  • The RenderTexture.endDraw method has a new optional boolean erase which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn.
  • All of the methods from the GraphicsPipeline have now been merged with the MultiPipeline, these include batchFillRect, batchFillTriangle, batchStrokeTriangle, batchFillPath, batchStrokePath and batchLine. The Graphics Game Object and all of the Shape Game Objects have been updated to use the new Multi Pipeline. This means that drawing Sprites and Graphics / Shapes will all batch together again. Fix #5553 #5500 (thanks @​venarius @​roberthook823)

Updates

  • The types have been improved for WebGL Compressed Textures (thanks @​vforsh)
  • Container.moveAbove is a new method that will move a Game Object above another in the same Container (thanks @​rexrainbow)
  • Container.moveBelow is a new method that will move a Game Object below another in the same Container (thanks @​rexrainbow)
  • List.moveAbove is a new method that will move a Game Object above another in the same List (thanks @​rexrainbow)
  • List.moveBelow is a new method that will move a Game Object below another in the same List (thanks @​rexrainbow)
  • The MeasureText function, as used by Text Game Objects, has had its performance enhanced by removing a duplicate image data check and also now checks for metrics properties correctly (thanks @​valadaptive)
  • WebGLShader.setUniform1 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • WebGLShader.setUniform2 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • WebGLShader.setUniform3 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • WebGLShader.setUniform4 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • The WebGLShader.set1fv, set2fv, set3fv, set4fv, set1iv, set2iv, set3iv, set4iv, setMatrix2fv, setMatrix3fv and setMatrix4fv methods no longer try to do array comparisons when setting the uniforms, but sets them directly. Fix #5670 (thanks @​telinc1)

Bug Fixes

  • Have reverted all of the DOM Element CSS changes back to how they were in 3.52, causing both DOM Input and Phaser Input to work together properly again. Fix #5628 (thanks @​sacharobarts)
  • The Mesh Game Object would incorrectly cull faces if the Scene Camera scrolled. It now calculates the cull correctly, regardless of camera world position, zoom or rotation. Fix #5570 (thanks @​hendrikras)
  • Math.ToXY will now return an empty Vector 2 if the index is out of range, where before it would return the input Vector2 (thanks @​Trissolo)
  • The UpdateList.shutdown method will now remove the PRE_UPDATE handler from the ProcessQueue correctly (thanks @​samme)
  • When loading a Video with a config object, it would not get the correct key value from it (thanks @​mattjennings)
  • The GameObjectFactory.existing method will now accept Layer as a TypeScript type. Fix #5642 (thanks @​michal-bures)
  • The Input.Pointer.event property can now be a WheelEvent as well.
  • Fixed an issue when loading audio files from a Phaser project wrapped in Capacitor native app shell on iOS (thanks @​consolenaut)

... (truncated)

Changelog

Sourced from phaser's changelog.

Version 3.55.2 - Ichika - 27th May 2021

Bug Fixes

  • Fixed an issue in FillPathWebGL, IsoBoxWebGLRenderer and IsoTriangleWebGLRenderer functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720 (thanks @​samme)

Version 3.55.1 - Ichika - 26th May 2021

New Features

  • The GameObject.destroy method has a new fromScene parameter, set automatically by Phaser. Fix #5716 (thanks @​rexrainbow)
  • The Game Object DESTROY event is now set the new fromScene boolean as the 2nd parameter, allowing you to determine what invoked the event (either user code or a Scene change). Fix #5716 (thanks @​rexrainbow)

Bug Fixes

  • Fixed an issue with the TypeScript defs not recognising the Game Object Config properly. Fix #5713 (thanks @​vforsh)
  • Fixed an issue in the FillPathWebGL function which caused the filled versions of the Arc, Circle, Ellipse, Polygon and Star Shapes to not render. Fix #5712 (thanks @​rexrainbow)
  • Fixed rendering parameters in IsoBox and IsoTriangle Game Objects that stopped them from rendering correctly.
  • Added the missing WebGLPipelineUniformsConfig type def. Fix #5718 (thanks @​PhaserEditor2D)

Version 3.55.0 - Ichika - 24th May 2021

New Features

  • GameObjects.DOMElement.pointerEvents is a new property that allows you to set the pointerEvents attribute on the DOM Element CSS. This is auto by default and should not be changed unless you know what you're doing.
  • Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container.
  • The RenderTexture.endDraw method has a new optional boolean erase which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn.
  • All of the methods from the GraphicsPipeline have now been merged with the MultiPipeline, these include batchFillRect, batchFillTriangle, batchStrokeTriangle, batchFillPath, batchStrokePath and batchLine. The Graphics Game Object and all of the Shape Game Objects have been updated to use the new Multi Pipeline. This means that drawing Sprites and Graphics / Shapes will all batch together again. Fix #5553 #5500 (thanks @​venarius @​roberthook823)

Updates

  • The types have been improved for WebGL Compressed Textures (thanks @​vforsh)
  • Container.moveAbove is a new method that will move a Game Object above another in the same Container (thanks @​rexrainbow)
  • Container.moveBelow is a new method that will move a Game Object below another in the same Container (thanks @​rexrainbow)
  • List.moveAbove is a new method that will move a Game Object above another in the same List (thanks @​rexrainbow)
  • List.moveBelow is a new method that will move a Game Object below another in the same List (thanks @​rexrainbow)
  • The MeasureText function, as used by Text Game Objects, has had its performance enhanced by removing a duplicate image data check and also now checks for metrics properties correctly (thanks @​valadaptive)
  • WebGLShader.setUniform1 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • WebGLShader.setUniform2 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • WebGLShader.setUniform3 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • WebGLShader.setUniform4 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • The WebGLShader.set1fv, set2fv, set3fv, set4fv, set1iv, set2iv, set3iv, set4iv, setMatrix2fv, setMatrix3fv and setMatrix4fv methods no longer try to do array comparisons when setting the uniforms, but sets them directly. Fix #5670 (thanks @​telinc1)

Bug Fixes

  • Have reverted all of the DOM Element CSS changes back to how they were in 3.52, causing both DOM Input and Phaser Input to work together properly again. Fix #5628 (thanks @​sacharobarts)
  • The Mesh Game Object would incorrectly cull faces if the Scene Camera scrolled. It now calculates the cull correctly, regardless of camera world position, zoom or rotation. Fix #5570 (thanks @​hendrikras)
  • Math.ToXY will now return an empty Vector 2 if the index is out of range, where before it would return the input Vector2 (thanks @​Trissolo)
  • The UpdateList.shutdown method will now remove the PRE_UPDATE handler from the ProcessQueue correctly (thanks @​samme)
  • When loading a Video with a config object, it would not get the correct key value from it (thanks @​mattjennings)

... (truncated)

Commits

Updates @vue/cli-plugin-babel from 4.2.2 to 5.0.8

Release notes

Sourced from @​vue/cli-plugin-babel's releases.

v5.0.8

🐛 Bug Fix

v5.0.7

  • @vue/cli-service
  • @vue/cli-ui
    • #7210 chore: upgrade to apollo-server-express 3.x

Committers: 2

v5.0.6

Fix compatibility with the upcoming Vue 2.7 (currently in alpha) and Vue Loader 15.10 (currently in beta).

In Vue 2.7, vue-template-compiler is no longer a required peer dependency. Rather, there's a new export under the main package as vue/compiler-sfc.

v5.0.5

🐛 Bug Fix

  • @vue/cli
    • #7167 fix(upgrade): prevent changing the structure of package.json file during upgrade (@​blzsaa)
  • @vue/cli-service
  • @vue/cli-plugin-e2e-cypress
    • [697bb44] fix: should correctly resolve cypress bin path for Cypress 10 (Note that the project is still created with Cypress 9 by default, but you can upgrade to Cypress 10 on your own now)

Committers: 3

v5.0.4

🐛 Bug Fix

  • @vue/cli-service
  • @vue/cli-shared-utils, @vue/cli-ui
    • 75826d6 fix: replace node-ipc with @achrinza/node-ipc to further secure the dependency chain

Committers: 1

v5.0.3

... (truncated)

Changelog

Sourced from @​vue/cli-plugin-babel's changelog.

5.0.7 (2022-07-05)

  • @vue/cli-service
  • @vue/cli-ui
    • #7210 chore: upgrade to apollo-server-express 3.x

Committers: 2

5.0.6 (2022-06-16)

Fix compatibility with the upcoming Vue 2.7 (currently in alpha) and Vue Loader 15.10 (currently in beta).

In Vue 2.7, vue-template-compiler is no longer a required peer dependency. Rather, there's a new export under the main package as vue/compiler-sfc.

5.0.5 (2022-06-16)

🐛 Bug Fix

  • @vue/cli
    • #7167 feat(upgrade): prevent changing the structure of package.json file during upgrade (@​blzsaa)
  • @vue/cli-service

Committers: 3

5.0.4 (2022-03-22)

🐛 Bug Fix

  • @vue/cli-service
  • @vue/cli-shared-utils, @vue/cli-ui
    • 75826d6 fix: replace node-ipc with @achrinza/node-ipc to further secure the dependency chain

Committers: 1

... (truncated)

Commits

Updates @vue/cli-plugin-eslint from 4.2.2 to 5.0.8

Release notes

Sourced from @​vue/cli-plugin-eslint's releases.

v5.0.8

🐛 Bug Fix

v5.0.7

  • @vue/cli-service
  • @vue/cli-ui
    • #7210 chore: upgrade to apollo-server-express 3.x

Committers: 2

v5.0.6

Fix compatibility with the upcoming Vue 2.7 (currently in alpha) and Vue Loader 15.10 (currently in beta).

In Vue 2.7, vue-template-compiler is no longer a required peer dependency. Rather, there's a new export under the main package as vue/compiler-sfc.

v5.0.5

🐛 Bug Fix

  • @vue/cli
    • #7167 fix(upgrade): prevent changing the structure of package.json file during upgrade (@​blzsaa)
  • @vue/cli-service
  • @vue/cli-plugin-e2e-cypress
    • [697bb44] fix: should correctly resolve cypress bin path for Cypress 10 (Note that the project is still created with Cypress 9 by default, but you can upgrade to Cypress 10 on your own now)

Committers: 3

v5.0.4

🐛 Bug Fix

  • @vue/cli-service
  • @vue/cli-shared-utils, @vue/cli-ui
    • 75826d6 fix: replace node-ipc with @achrinza/node-ipc to further secure the dependency chain

Committers: 1

v5.0.3

... (truncated)

Changelog

Sourced from @​vue/cli-plugin-eslint's changelog.

5.0.7 (2022-07-05)

  • @vue/cli-service
  • @vue/cli-ui
    • #7210 chore: upgrade to apollo-server-express 3.x

Committers: 2

5.0.6 (2022-06-16)

Fix compatibility with the upcoming Vue 2.7 (currently in alpha) and Vue Loader 15.10 (currently in beta).

In Vue 2.7, vue-template-compiler is no longer a required peer dependency. Rather, there's a new export under the main package as vue/compiler-sfc.

5.0.5 (2022-06-16)

🐛 Bug Fix

  • @vue/cli
    • #7167 feat(upgrade): prevent changing the structure of package.json file during upgrade (@​blzsaa)
  • @vue/cli-service

Committers: 3

5.0.4 (2022-03-22)

🐛 Bug Fix

  • @vue/cli-service
  • @vue/cli-shared-utils, @vue/cli-ui
    • 75826d6 fix: replace node-ipc with @achrinza/node-ipc to further secure the dependency chain

Committers: 1

... (truncated)

Commits

Updates @vue/cli-service from 4.2.2 to 5.0.8

Release notes

Sourced from @​vue/cli-service's releases.

v5.0.8

🐛 Bug Fix

v5.0.7

  • @vue/cli-service
  • @vue/cli-ui
    • #7210 chore: upgrade to apollo-server-express 3.x

Committers: 2

v5.0.6

Fix compatibility with the upcoming Vue 2.7 (currently in alpha) and Vue Loader 15.10 (currently in beta).

In Vue 2.7, vue-template-compiler is no longer a required peer dependency. Rather, there's a new export under the main package as vue/compiler-sfc.

v5.0.5

🐛 Bug Fix

  • @vue/cli
    • #7167 fix(upgrade): prevent changing the structure of package.json file during upgrade (@​blzsaa)
  • @vue/cli-service
  • @vue/cli-plugin-e2e-cypress
    • [697bb44] fix: should correctly resolve cypress bin path for Cypress 10 (Note that the project is still created with Cypress 9 by default, but you can upgrade to Cypress 10 on your own now)

Committers: 3

v5.0.4

🐛 Bug Fix

  • @vue/cli-service
  • @vue/cli-shared-utils, @vue/cli-ui
    • 75826d6 fix: replace node-ipc with @achrinza/node-ipc to further secure the dependency chain

Committers: 1

v5.0.3

... (truncated)

Changelog

Sourced from @​vue/cli-service's changelog.

5.0.7 (2022-07-05)

  • @vue/cli-service
  • @vue/cli-ui
    • #7210 chore: upgrade to apollo-server-express 3.x

Committers: 2

5.0.6 (2022-06-16)

Fix compatibility with the upcoming Vue 2.7 (currently in alpha) and Vue Loader 15.10 (currently in beta).

In Vue 2.7, vue-template-compiler is no longer a required peer dependency. Rather, there's a new export under the main package as vue/compiler-sfc.

5.0.5 (2022-06-16)

🐛 Bug Fix

  • @vue/cli
    • #7167 feat(upgrade): prevent changing the structure of package.json file during upgrade (@​blzsaa)
  • @vue/cli-service

Committers: 3

5.0.4 (2022-03-22)

🐛 Bug Fix

  • @vue/cli-service
  • @vue/cli-shared-utils, @vue/cli-ui
    • 75826d6 fix: replace node-ipc with @achrinza/node-ipc to further secure the dependency chain

Committers: 1

... (truncated)

Commits
  • b154dbd v5.0.8
  • 0260e4d fix: add devServer.server.type to useHttps judgement (#7222)
  • 4a0655f v5.0.7
  • beffe8a fix: allow disabling progress plugin via devServer.client.progress
  • 558dea2 fix: support devServer.server option, avoid deprecation warning
  • bddd64d fix: optimize the judgment on whether HTTPS has been set in options (#7202)
  • ef08a08 v5.0.6
  • fcf27e3 fixup! fix: compatibility with Vue 2.7
  • a648958 fix: compatibility with Vue 2.7
  • 98c66c9 v5.0.5
  • Additional commits viewable in compare view

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… @vue/cli-service

Bumps [json5](https://github.com/json5/json5) to 2.2.3 and updates ancestor dependencies [json5](https://github.com/json5/json5), [phaser](https://github.com/photonstorm/phaser), [@vue/cli-plugin-babel](https://github.com/vuejs/vue-cli/tree/HEAD/packages/@vue/cli-plugin-babel), [@vue/cli-plugin-eslint](https://github.com/vuejs/vue-cli/tree/HEAD/packages/@vue/cli-plugin-eslint) and [@vue/cli-service](https://github.com/vuejs/vue-cli/tree/HEAD/packages/@vue/cli-service). These dependencies need to be updated together.


Updates `json5` from 0.5.1 to 2.2.3
- [Release notes](https://github.com/json5/json5/releases)
- [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md)
- [Commits](json5/json5@v0.5.1...v2.2.3)

Updates `phaser` from 3.22.0 to 3.55.2
- [Release notes](https://github.com/photonstorm/phaser/releases)
- [Changelog](https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md)
- [Commits](phaserjs/phaser@v3.22.0...v3.55.2)

Updates `@vue/cli-plugin-babel` from 4.2.2 to 5.0.8
- [Release notes](https://github.com/vuejs/vue-cli/releases)
- [Changelog](https://github.com/vuejs/vue-cli/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/vuejs/vue-cli/commits/v5.0.8/packages/@vue/cli-plugin-babel)

Updates `@vue/cli-plugin-eslint` from 4.2.2 to 5.0.8
- [Release notes](https://github.com/vuejs/vue-cli/releases)
- [Changelog](https://github.com/vuejs/vue-cli/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/vuejs/vue-cli/commits/v5.0.8/packages/@vue/cli-plugin-eslint)

Updates `@vue/cli-service` from 4.2.2 to 5.0.8
- [Release notes](https://github.com/vuejs/vue-cli/releases)
- [Changelog](https://github.com/vuejs/vue-cli/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/vuejs/vue-cli/commits/v5.0.8/packages/@vue/cli-service)

---
updated-dependencies:
- dependency-name: json5
  dependency-type: indirect
- dependency-name: phaser
  dependency-type: direct:production
- dependency-name: "@vue/cli-plugin-babel"
  dependency-type: direct:development
- dependency-name: "@vue/cli-plugin-eslint"
  dependency-type: direct:development
- dependency-name: "@vue/cli-service"
  dependency-type: direct:development
...

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