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PUTextButton.cs
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PUTextButton.cs
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/* Copyright (c) 2012 Small Planet Digital, LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
* FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using UnityEngine;
using UnityEngine.UI;
public partial class PUTextButton : PUTextButtonBase {
public Button button;
public override void gaxb_init ()
{
base.gaxb_init ();
if (title == null) {
gameObject.name = "<TextButton/>";
}
button = gameObject.AddComponent<Button> ();
if (onTouchUp != null) {
PlanetUnityButtonHelper.SetOnTouchUp(this, button, onTouchUp);
}
}
}