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Real-Time-Rendering-4th-Bibliography-Collection
Real-Time-Rendering-4th-Bibliography-Collection PublicForked from QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
HTML
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Unity-Design-Pattern
Unity-Design-Pattern PublicForked from QianMo/Unity-Design-Pattern
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
C#
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UnityCsReference
UnityCsReference PublicForked from Unity-Technologies/UnityCsReference
Unity C# reference source code.
C#
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3d-game-shaders-for-beginners
3d-game-shaders-for-beginners PublicForked from lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
C++
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The-Art-of-Linear-Algebra
The-Art-of-Linear-Algebra PublicForked from kenjihiranabe/The-Art-of-Linear-Algebra
Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"
PostScript
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