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nvk-optix

Bindings of NVIDIA's Optix Denoiser for node-vulkan. Allows to share VkBuffers between Vulkan and the Optix Denoiser for real-time denoising.

Information

You need the latest NVIDIA driver, as this project uses Optix 7 which is fully integrated into the driver.

Also at the moment, you have to use the node-vulkan build from the repository as a possible bug in the Vulkan specification is currently blocking me to update the package.

Screenshots

Installation

npm install nvk-optix-denoiser

API

denoiser.create

Name Type Description
width Number Width of the input to operate
height Number Height of the input to operate

Creates a new instance of the denoiser with the desired width and height.

denoiser.destroy

Destroyes the denoiser and all imported memory buffers and semaphores.

denoiser.denoise

Name Type Description
blendFactor Number Blending factor (0-1 range) of the input and the denoised output

denoiser.setVulkanInputMemory

Name Type Description
color BigInt Importable Vulkan handle to the color channel
albedo BigInt Importable Vulkan handle to the albedo channel
normal BigInt Importable Vulkan handle to the normal channel
  • Color is the final image to denoise
  • Albedo contains the primary hit albedo color
  • Normal contains the primary hit normals of the scene in camera-space

Example:

let memoryGetWin32HandleInfoKHRInfo = new VkMemoryGetWin32HandleInfoKHR();
memoryGetWin32HandleInfoKHRInfo.memory = deviceMemory;
memoryGetWin32HandleInfoKHRInfo.handleType = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT;

let buffer = new ArrayBuffer(0x8);
result = vkGetMemoryWin32HandleKHR(device, memoryGetWin32HandleInfoKHRInfo, { $: buffer.getAddress() });
ASSERT_VK_RESULT(result);

let colorHandle = new BigUint64Array(buffer)[0];
...
..

denoiser.setVulkanInputMemory(
  colorHandle,
  albedoHandle,
  normalHandle
);

denoiser.setWaitSemaphore

Name Type Description
handle BigInt Importable Vulkan Semaphore

Vulkan Semaphore which is used to wait for a finished render of a Vulkan ray-traced image, which then can be processed by the denoiser.

Example:

let semaphoreGetWin32HandleInfoKHRInfo = new VkSemaphoreGetWin32HandleInfoKHR();
semaphoreGetWin32HandleInfoKHRInfo.semaphore = denoiseWaitSemaphore;
semaphoreGetWin32HandleInfoKHRInfo.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT;

let buffer = new ArrayBuffer(0x8);
result = vkGetSemaphoreWin32HandleKHR(device, semaphoreGetWin32HandleInfoKHRInfo, { $: buffer.getAddress() });
ASSERT_VK_RESULT(result);

let waitHandle = new BigUint64Array(buffer)[0];

denoiser.setWaitSemaphore(waitHandle);

denoiser.setUpdateSemaphore

Name Type Description
handle BigInt Importable Vulkan Semaphore

Vulkan Semaphore which is used to indicate when the denoiser finished denoising, so Vulkan can (for example) display the denoised result.

Example:

let semaphoreGetWin32HandleInfoKHRInfo = new VkSemaphoreGetWin32HandleInfoKHR();
semaphoreGetWin32HandleInfoKHRInfo.semaphore = denoiseUpdateSemaphore;
semaphoreGetWin32HandleInfoKHRInfo.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT;

let buffer = new ArrayBuffer(0x8);
result = vkGetSemaphoreWin32HandleKHR(device, semaphoreGetWin32HandleInfoKHRInfo, { $: buffer.getAddress() });
ASSERT_VK_RESULT(result);

let updateHandle = new BigUint64Array(buffer)[0];

denoiser.setUpdateSemaphore(updateHandle);

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Real-time Denoiser for node-vulkan

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