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Godeps add readline support Sep 26, 2015
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LICENSE Open-source godebug. Feb 4, 2015
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endtoend_cli_test.go add readline support Sep 26, 2015
endtoend_test.go Fix tests on Go 1.4 Sep 26, 2015
go_14.go Fix tests on Go 1.4 Sep 26, 2015
go_15.go Fix tests on Go 1.4 Sep 26, 2015
misc_test.go add readline support Sep 26, 2015
z_test.go change breakpoint syntax Apr 20, 2015

DEPRECATED! There will be no further development. Please use But if you want to keep the project going and ready to become its maintaner please contact us and we can make you one.


Linux Build Status Windows Build Status

A cross-platform debugger for Go.


godebug uses source code generation to instrument your program with debugging calls. go tool cover takes a similar approach to code coverage. When you run godebug, it parses your program, instruments function calls, variable declarations, and statement lines, outputs the resulting code somewhere, and runs/compiles it. When this modified code runs, it stops at breakpoints and lets you step through the program and inspect variables.

For more detail, see the end of this README.


godebug is still very new. File an issue or send me an email if you find any rough edges:



$ go get

Getting started:

Insert a breakpoint anywhere in a source file you want to debug:

_ = "breakpoint"

If the breakpoint is in package main and you don't want to examine any imported packages, you can just run:

$ godebug run gofiles... [arguments...]

If you want to trace the program outside of the main package, list the packages to trace in the -instrument flag:

$ godebug run -instrument=pkg1,pkg2,pkg3 gofiles... [arguments...]

If you are debugging a test, use 'godebug test' like you would use 'go test':

$ godebug test [-instrument pkgs...] [packages]

Finally, you can [cross-]compile a debugging binary using 'godebug build':

$ godebug build [-instrument pkgs...] [-o output] [package]

The compiled binary has no dependencies, so you can build it locally and then debug on i.e. a staging server.

That's it. See 'godebug help' for the full usage.

Debugger commands:

The current commands are:

command result
h(elp) show help message
n(ext) run the next line
s(tep) run for one step
c(ontinue) run until the next breakpoint
l(ist) show the current line in context of the code around it
p(rint) [expression] print a variable or any other Go expression
q(uit) exit the program


It is not currently possible to step into standard library packages. (Issue #12)

How it works (more detail)

Consider this program:

package main

import "fmt"

func main() {
    fmt.Println("Hello, world!")

Now let's modify it a bit:

package main

import (

func main() {
    fmt.Println(`-> fmt.Println("Hello, world!")`)
    fmt.Println("Hello, world!")

When we run this modified version, we see:

-> fmt.Println("Hello, world!")

And then the program waits for input before proceeding.

We have just implemented a debugger for the first program! It may not seem like much, but this program implements two fundamental debugger behaviors: (1) display the current state of the program, and (2) do not proceed until instructed by the user. Furthermore, the changes we made were straightforward and easy to automate:

  • insert import statements for bufio and os, if not already present.
  • in main(), insert the statement fmt.Println(<quote next line>)
  • in main(), insert the statement bufio.NewScanner(os.Stdin).Scan().

We could do exactly the same thing for any other program with a single-line main function. And it's not hard to see how to generalize this to multiple lines. This, in essence, is what godebug does. Parse source code, insert extra code that implements the behavior of a debugger for that program, output and run the result. godebug handles many more cases than this simple example and implements more interesting debugging behavior, but the principle is exactly the same.

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