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@make-game-modules

make-game-modules

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  1. after-image-effect-controller after-image-effect-controller Public

    This project provides a Unity script that creates an afterimage effect for sprites. When a sprite moves around the scene, it automatically leaves behind semi-transparent afterimages along its path.…

    C# 1

  2. player-movement-controller player-movement-controller Public

    This project provides a Unity script that enables basic player movement control. It allows player character to move up, down, left, or right using arrow keys or W, A, S, D keys.

    C#

  3. sprite-trail-controller sprite-trail-controller Public

    Its main function is to generate and control a series of sprite clones when a game object moves (controlled by keyboard arrow keys). These clones will offset in the direction of the game object's m…

    C#

  4. damage-effect-controller damage-effect-controller Public

    This project provides a Unity script to manage particle effects when a character is injured. When the character is injured, you can call the "TriggerDamageEffect" method to produce effects. When ef…

    C#

  5. character-health-controller character-health-controller Public

    This project provides a Unity script for managing a character's health and damage effects. When the character is injured, it starts a timer and calls the `StopDamageEffect` method of `DamageEffectC…

    C#

  6. monster-attack-controller monster-attack-controller Public

    This project provides a Unity script, `MonsterAttackController`, that controls the attack behavior of monsters in the game. When attached to a game object, it damages a game object tagged as "Playe…

    C#

Repositories

Showing 10 of 13 repositories
  • 0 0 0 0 Updated Aug 3, 2023
  • 0 0 0 0 Updated Aug 1, 2023
  • monster-spawner-controller Public

    This project provides a Unity script that spawns monsters within a specified range in Unity, while maintaining a certain safe zone around the protagonist.

    C# 0 0 0 0 Updated Aug 1, 2023
  • dynamic-tilemap-controller Public

    This project provides a Unity script for dynamically generating maps based on the character's movement and regularly removing maps that are too far from the character to maintain performance. By setting properties, you can control the range of map generation, update threshold, removal interval, and removal distance.

    C# 0 0 0 0 Updated Aug 1, 2023
  • camera-follow-character-controller Public

    This project provides a Unity script that makes the camera follow the character's movement smoothly. This script needs to be attached to the camera.

    C# 0 0 0 0 Updated Aug 1, 2023
  • health-bar-controller Public

    This project provides a Unity script for managing the health bar of game characters. The class should be attached to game objects that have a CharacterHealthController component. The health bar and health slot prefabs need to be specified in the Unity Editor.

    C# 0 0 0 0 Updated Jul 30, 2023
  • sprite-trail-controller Public

    Its main function is to generate and control a series of sprite clones when a game object moves (controlled by keyboard arrow keys). These clones will offset in the direction of the game object's movement and gradually become transparent, providing a tail effect for the game object. When the game object stops moving, all clones will be destroyed.

    C# 0 0 0 0 Updated Jul 30, 2023
  • monster-chase-behaviour-controller Public

    This project provides a Unity script that creates a monster chase behaviour. When the player moves around the scene, the monster automatically chases and moves towards the player while avoiding other objects when it approaches them. This script should be mounted on the monster type objects.

    C# 0 0 0 0 Updated Jul 30, 2023
  • character-health-controller Public

    This project provides a Unity script for managing a character's health and damage effects. When the character is injured, it starts a timer and calls the `StopDamageEffect` method of `DamageEffectController` to stop the damage effect when the timer ends.

    C# 0 0 0 0 Updated Jul 30, 2023
  • monster-attack-controller Public

    This project provides a Unity script, `MonsterAttackController`, that controls the attack behavior of monsters in the game. When attached to a game object, it damages a game object tagged as "Player" continuously upon contact. The script needs to be attached to a game object with a Collider2D component (set to Is Trigger), and the Player object sho

    C# 0 0 0 0 Updated Jul 30, 2023

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