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Ability to delete helpers but keep shapekeys #72
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Actually, just keep the shape keys when clicking the delete helpers button. If you don't want them, simply click bake shape keys as step 2. |
Hi Joel, does this mean there is already a way to delete helpers, but keep the shapekeys? I have 2.0.3. Let me know if I can test this or help in any way. I posted on http://www.makehumancommunity.org/forum/viewtopic.php?f=22&t=20470&p=57002#p57002 |
The improvement has been pushed to the code, yes. If you download a new nightly build, you will find it under the operations -> basemesh panel. |
Btw, I added a comment about the fix in http://www.makehumancommunity.org/forum/viewtopic.php?p=57005#p57005 earlier The testing that is needed is basically putting the functionality to use: Model a few characters, delete helpers, export to your favorite game engine and see what happens. It will not be surprising if there's a glitch or two to find and fix before everything works as expected. |
No more comments in a few months. Assuming issue is fixed. |
There are circumstance when you are a) hindered by helpers, but b) in need of target shape keys. This might, for example, be relevant when you want to export a character to a game engine where you want to use the shape keys.
There is already a "delete helpers" button under operations -> basemesh. There should be an option there if shape keys should be kept (or, as it were, reapplied from the target stack once the helper geometry has been removed)
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