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When using a standard material for eyes (rather than the default procedural one), it should then be possible to select a different eyecolor under alternative materials. For some reason this does not work.
The text was updated successfully, but these errors were encountered:
Not sure if it’s related, but I can’t find a way to revert to default procedural texture, once an alternative is loaded. Loading default material does nothing.
When using a standard material for eyes (rather than the default procedural one), it should then be possible to select a different eyecolor under alternative materials. For some reason this does not work.
The text was updated successfully, but these errors were encountered: