Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Frame rate passed to setTimeout needs to be dynamic in Game.tick #1

Open
makeusabrew opened this issue Sep 15, 2010 · 0 comments
Open

Comments

@makeusabrew
Copy link
Owner

At the moment setTimeout is invoked with a static delay (30 fps) - this will definitely need improving to take into account how long the current tick has taken

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant